|void||Set_Unicode_Options (const unsigned short *options)|
|Stores a double byte character string in the currently opened segment. More...|
|void||UnSet_One_Unicode_Option (const unsigned short *which)|
|Removes a given setting established by a previous call to Set_Unicode_Options(), rather than all settings. More...|
|Removes all settings established by a previous call to Set_Unicode_Options(). More...|
|void Set_Unicode_Options||(||const unsigned short *||options||)|
Stores a double byte character string in the currently opened segment.
options - The name=value pair in Unicode that you want to set on the specified segment
This routine enables you can store "name=value" Unicode character strings on segments in the 3dGS scene graph. This is of particular use for developers who are creating international flavors of applications and consequently have a need to store wide character strings in their graphics database.
|void UnSet_One_Unicode_Option||(||const unsigned short *||which||)|