HKeyframeMatrix Class Reference

The HKeyframeQuatSquad class is used for non-linear quaternion based rotation. More...

#include <HBhvUtility.h>

Public Member Functions

virtual HKeyframeClone ()
 
 HKeyframeMatrix (float matrix[]=0)
 
virtual void Serialize (HUtilityXMLTag *xmlgen)
 
- Public Member Functions inherited from HKeyframeRotation
 HKeyframeRotation ()
 
- Public Member Functions inherited from HKeyframe
 HKeyframe ()
 
virtual void SetConstant (bool constant)
 
virtual void SetEaseInOut (bool easeinout)
 
virtual void SetRelative (bool relative)
 

Public Attributes

int m_ExtraSpins
 
float m_matrix [16]
 
- Public Attributes inherited from HKeyframeRotation
bool m_bLinear
 
HANIRotationType m_rotationtype
 
- Public Attributes inherited from HKeyframe
bool m_bConstant
 
bool m_bEaseInOut
 
bool m_bRelative
 
HANIKeyframeType m_type
 

Detailed Description

The HKeyframeQuatSquad class is used for non-linear quaternion based rotation.

Constructor & Destructor Documentation

◆ HKeyframeMatrix()

HKeyframeMatrix::HKeyframeMatrix ( float  matrix[] = 0)
inline

Constructs a HKeyframeQuatSquad object.

References HANIQuatSquadRotation.

Member Function Documentation

◆ Clone()

virtual HKeyframe* HKeyframeMatrix::Clone ( )
inlinevirtual

This method makes an exact copy of the current HKeyframeQuatSquad and returns a pointer to the newly created HKeyframeQuatSquad object.

Returns
A pointer to the newly created HKeyframeQuatSquad object.

Reimplemented from HKeyframeRotation.

◆ Serialize()

virtual void HKeyframeMatrix::Serialize ( HUtilityXMLTag *  xmlgen)
virtual

Writes XML data to a buffer.

Reimplemented from HKeyframe.

Member Data Documentation

◆ m_matrix

float HKeyframeMatrix::m_matrix[16]

The documentation for this class was generated from the following file: