Technical Overview
Release Notes
Device Guide
Programming Guide
Reference Manual
HOOPS/3dAF
TechSoft3d
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HOOPS/3dGS Programming Guide
1.0 Fundamentals
1.1 Licensing and Compiling
1.2 Application Structure
1.3 Database Structure
1.4 Drivers
1.5 Drawing
1.6 Associating Data
1.7 API Conventions
1.8 Warnings and Errors
1.9 Debugging
2.0 Geometry
2.1 Coordinates
2.2 Conventions
2.3 Markers
2.4 Text
2.5 Lines
2.6 Polygons
2.7 Circles and Ellipses
2.8 Shells
2.9 Meshes
2.10 Grids
2.11 Images
2.12 Lights
2.13 Cutting Planes
2.14 Nurbs Curves
2.15 Nurbs Surfaces
2.16 Cylinders and PolyCylinders
2.17 Spheres
2.18 Reference Geometry
3.0 Viewing and Modelling
3.1 Coordinate Systems
3.2 Cameras
3.3 Matrices
3.4 Windows
4.0 User Interaction
4.1 Event Loop
4.2 Selection Events
4.3 Window Systems
4.4 Highlighting
4.5 Scene Interaction
5.0 Materials
5.1 Color
5.2 Texture Mapping
5.3 Environment and Bump Mapping
5.4 Transparency
5.5 Double-Sided Materials
5.6 Skyboxes and Cube Maps
6.0 Rendering
6.1 Hidden Surfaces
6.2 Level of Detail
6.3 Lighting and Color Interpolation
6.4 Atmospheric Attenuation
6.5 Anti-Aliasing
6.6 Stereo Viewing
6.7 Shadows
6.8 Reflection Planes
6.9 Hemispheric Ambient Lighting
6.10 Bloom
6.11 Depth Of Field
7.0 Performance Guidelines
7.1 Overview
7.2 Segments
7.3 Geometry
7.4 Rendering
7.5 Memory
8.0 Intermediate Mode (I.M.)
8.1 Overview
8.2 Set Shader Callback Point
8.3 Examples
8.4 Porting your legacy HOOPS I.M. Code