GetData() | Set_Shader | [protected] |
GetName() | Set_Shader | |
set_shader(HIC_Rendition const *nr, HIC_Driver_Shader_Type driver_type, HIC_Driver_Shader_Geometry_Type geom_type, HIC_Driver_Shader_Geometry_Bits geom_bits, long geometry)=0 | Set_Shader | [pure virtual] |
Set_Shader(HC_KEY key, const char *name, void *data=0) | Set_Shader | |
~Set_Shader() | Set_Shader | [virtual] |