1.0 How To Use The Plug-In

2.0 Export Capabilities

3.0 Supported Versions and Platforms


1.0 How To Use The Plug-in

HOOPS provides a Autodesk 3ds Max plug-in which exports your model information into HSF(HOOPS Stream File) format. To use this export capability, follow the steps as described below:

  1. Copy the file named hsftomaxexp.dle in the .../HOOPS/demo/plugins/3dsmax/bin/nt_i386_vc80 directory to the location of your 3ds Max installation under the "plugins" directory.
  2. The next time you open your model in 3ds Max, select the "Export" option from the file menu.
  3. In the export dialog, select the option "HSF Export(*.HSF)" for the file type. Choose a name for the exported file and then press the "Save" button.

  4. An options dialog should appear after you have chosen save. This is where you can configure how and what will be exported. Once you have set your options, select the "OK" button. When the export is complete, your new HSF file will be written to the specified directory.

2.0 Export Capabilities

The plug-in can export most of the visualization data in 3ds Max. However, there are limitations. Currently, only one texture map per mesh is handled. HOOPS also supports the export of the following advanced mapping techniques: bump and environment.

To export animations, the plug-in takes regular samples of the animation instead of explicitly converting the 3ds Max keyframes to avoid conversion problems that may result from subtle differences between how 3ds Max and HOOPS handle interpolation. Animations are also restricted to translation and rotation. IK-Animation, morphing and other animation techniques are not supported.

3.0 Supported Versions and Platforms

This plug-in was built against version 2010 of 3ds Max and is only officially supported for that version.