Technical Overview
Release Notes
Programming Guides:
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3DGS
Reference Manual
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HOOPS/Stream Base Classes Programming Guide
1. Introduction
1.1 Overview
1.1.1 Compiling and Linking
2. Writing and Reading HOOPS Stream Files
2.1 Writing
2.1.1 Overview
2.1.2 Multi-Purpose Opcode Handlers
2.1.3 Compression
2.1.4 Using the TKE_View opcode
2.1.5 Referencing External Data Sources
2.1.6 Controlling the Quality of the Streaming Process
2.1.7 Creating an HSF with LODs
2.1.8 Writing Examples
2.1.9 Writing Options
2.1.10 Exporting Different HSF Versions
2.2 Reading
2.3 Controlling the Reading and Writing Process
2.3.1 Overview
2.3.2 Controlling Reading
2.3.3 Controlling Writing
2.4 Verifying HSF files
2.5 HOOPS/3dGS Classes
3. Streaming an HSF File
3.1 Basic Streaming
3.2 Performing Streaming on a Separate Thread
4. Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5. Maximizing Performance
5.1 Rendering
5.1.1 Scene-graph organization
5.1.2 Shell organization
5.1.3 Polygon handedness