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HOOPS 3DF
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Compute_Vector_Angle
Functions
double
Compute_Vector_Angle
(const HC_POINT *vector, const HC_POINT *vector2)
Function Documentation
double Compute_Vector_Angle
(
const HC_POINT *
vector
,
const HC_POINT *
vector2
)
Parameters:
vector
- Input 3D vector.
vector2
- Input 3D vector.
Returns:
value
DETAILS
Compute_Vector_Angle()
returns the angle of a vector, in degrees. The angle will always be a positive number between 0 and 180.
NOTES
RESTRICTIONS
See also:
Compute_Coordinates
,
Compute_Cross_Product
,
Compute_Dot_Product
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