HSmoothShadow Class Reference
This class has been deprecated.
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#include <HUtilityShadow.h>
List of all members.
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Public Member Functions |
void | CleanUp () |
void | Create () |
void | Create (ShadowPlaneType ptype, int TextureSize=0, int FilterSize=-1, int *filter=0) |
int | GetFilterSize () |
int | GetTextureSize () |
| HSmoothShadow (HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, bool UseOglShadow=false) |
void | SetAllowOpenglShadow (bool AllowOpenglShadow) |
void | SetFilter (int *filter, int FilterSize) |
void | SetTextureSize (int TextureSize) |
void | UnDefineShadowTexture () |
Static Public Member Functions |
static void | UnDefineAllShadowTextures (HC_KEY modelsegmentkey) |
Protected Member Functions |
void | CalculateShadowExtents (HC_KEY segkey, float *totalmatrix) |
void | CalculateTotalShadowExtents () |
void | CreateShadowTexture () |
void | CreateSoftShadow () |
void | SmoothImage (HPixelRGB *origImage, HPixelRGBA **smoothImage, int width, int height, int filterSize, int *filter) |
Protected Attributes |
bool | m_bAllowOpenglShadow |
| use opengl offscreen buffer
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int * | m_filter |
| filter matrix
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int | m_FilterSize |
| size of filter matrix
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HC_KEY | m_ImageKey |
| key to shadow image
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HPoint | m_ShadowBoundingMax |
| max value of shadow bounding volume
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HPoint | m_ShadowBoundingMin |
| min value of shadow bounding volume
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char | m_texname [MVO_SMALL_BUFFER_SIZE] |
| name of shadow texture
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int | m_TextureSize |
| size of texture extents
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Detailed Description
This class has been deprecated.
This class has been deprecated.
Constructor & Destructor Documentation
HSmoothShadow::HSmoothShadow |
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HC_KEY |
ModelSegmentKey, |
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HC_KEY |
ShadowBaseSegmentKey, |
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bool |
UseOglShadow = false | |
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) |
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- Parameters:
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| ModelSegmentKey | Top-Level Segment that shadows should be applied to |
| ShadowBaseSegmentKey | Segment that contains the shadow geometry |
| UseOglShadow | Enables Hardware Support for Shadow Generation |
Member Function Documentation
void HSmoothShadow::CalculateShadowExtents |
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HC_KEY |
segkey, |
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float * |
totalmatrix | |
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) |
| | [protected] |
Recursively calculates the total shadow size
- Parameters:
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| segkey | startsegment for the shadow calculation |
| totalmatrix | combined modelling matrix |
void HSmoothShadow::CalculateTotalShadowExtents |
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[protected] |
Calculates the total shadow size
void HSmoothShadow::CleanUp |
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void HSmoothShadow::Create |
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Creates a smooth shadow with the current parameters
void HSmoothShadow::Create |
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ShadowPlaneType |
ptype, |
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int |
TextureSize = 0 , |
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int |
FilterSize = -1 , |
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int * |
filter = 0 | |
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) |
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Creates a smooth shadow at the given plane
- Parameters:
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| ptype | can be XZ_PLANE, XY_PLANE or YZ_PLANE. |
| TextureSize | width/height of the shadow texture. For full hardware support must be 64,128, or 256 |
| FilterSize | width/height of the filter used for texture smoothing (only uneven filter sizes make sense!) |
| filter | Pointer to texture smoothing |
void HSmoothShadow::CreateShadowTexture |
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[protected] |
Creates shadow texture and associates texture to simple mesh
void HSmoothShadow::CreateSoftShadow |
( |
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[protected] |
Image driver setup for shadow texture creation
int HSmoothShadow::GetFilterSize |
( |
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[inline] |
Returns the shadow filter dimension
int HSmoothShadow::GetTextureSize |
( |
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[inline] |
Returns the texture size of the shadow
void HSmoothShadow::SetAllowOpenglShadow |
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bool |
AllowOpenglShadow |
) |
[inline] |
Allow Opengl offscreen buffer for shadow generation
- Parameters:
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| AllowOpenglShadow | true = opengl offscreen buffer, false = image driver |
void HSmoothShadow::SetFilter |
( |
int * |
filter, |
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int |
FilterSize | |
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) |
| | [inline] |
Specifies the smoothing filter
- Parameters:
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| filter | Pointer to smoothing filter |
| FilterSize | SIze of smoothing filter |
void HSmoothShadow::SetTextureSize |
( |
int |
TextureSize |
) |
[inline] |
Sets the texture size of the shadow
- Parameters:
-
| TextureSize | dimensions of texture in x/y |
void HSmoothShadow::SmoothImage |
( |
HPixelRGB * |
origImage, |
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HPixelRGBA ** |
smoothImage, |
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int |
width, |
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int |
height, |
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int |
filterSize, |
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int * |
filter | |
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) |
| | [protected] |
Image Filter function
- Parameters:
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| origImage | input image |
| smoothImage | output image |
| width | image width |
| height | image heigh |
| filterSize | size of image filter |
| filter | filter matrix |
static void HSmoothShadow::UnDefineAllShadowTextures |
( |
HC_KEY |
modelsegmentkey |
) |
[static] |
Undefines all Shadow Textures
void HSmoothShadow::UnDefineShadowTexture |
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) |
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Undefines the Shadow Texture
The documentation for this class was generated from the following file: