AddAnimationModifier(const IFXString &rModName, const IFXString &rModChainType, BOOL isKeyFrameModifier, IFXAnimationModifier **ppAnimationModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddBoneWeightModifier(const IFXString &rModName, const IFXString &rModChainType, IFXBoneWeightsModifier **ppBoneWeightModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddCLODModifier(const IFXString &rModName, const IFXString &rModChainType, IFXCLODModifier **ppCLODModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddGlyphModifier(const IFXString &rModName, const IFXString &rModChainType, F64 defaultWidth, F64 defaultSpacing, F64 defaultHeight, IFXGlyphCommandList *pCommandList, IFXGlyph2DModifier **ppGlyph2DModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddModifier(const IFXString &rModName, const IFXString &rModChainType, IFXModifier *pModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddShadingModifier(const IFXString &rModName, const IFXString &rModChainType, IFXShadingModifier **ppShadingModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddSubdivisionModifier(const IFXString &rModName, const IFXString &rModChainType, IFXSubdivModifier **ppSubDiv) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AddTexturePaletteEntry(const IFXString &rName, U32 *pTextureId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
AssignAnimationToModifier(IFXAnimationModifier *pAnimationModifer, const IFXString &rMotionName, F32 rTimeOffset=0.0, F32 rTimeScale=1.0, BOOL loop=TRUE, BOOL sync=FALSE) | U3D_IDTF::SceneUtilities | |
ClearPalette(IFXSceneGraph::EIFXPalette paletteType, IFXPalette *pPalette, BOOL bClearDefaultEntryAlso) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CompressMotionTracks(IFXMotionResource *MotionResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateFileReference(const IFXString &rName, IFXFileReference **ppFileReference) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateGroupNode(const IFXString &rNodeName, IFXNode **ppNode) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateLightNode(const IFXString &rNodeName, const IFXString &rResourceName, IFXLight **ppLight) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateLightResource(const IFXString &rName, IFXLightResource **ppLightResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateLineSetResource(const IFXString &rName, IFXAuthorLineSet *pLineSet, U32 uModelPriority, IFXAuthorLineSetResource **ppModel) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateMaterial(const IFXString &rMaterial, IFXMaterialResource **ppMaterial) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateMeshResource(const IFXString &rName, IFXAuthorMesh *pMesh, IFXAuthorGeomCompilerParams &rParams, IFXAuthorCLODResource **ppModel, U32 *pResourceId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateModelNode(const IFXString &rName, const IFXString &rResourceName, IFXModel **ppModel, U32 *pModelNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateModelResource(const IFXString &rName, IFXREFCID ComponentId, U32 uPrimitivePriority, IFXGenerator **ppPrimitive) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateMotionResource(const IFXString &rMotionName, const U32 motionQuality, const U32 motionPriority, U32 *motionID, IFXMotionResource **pMotionResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateNode(const IFXString &rNodeName, const IFXCID &rComponentId, IFXNode **ppNode, U32 *pNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateNodePlaceholder(const IFXString &rNodeName, U32 *pNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreatePointSetResource(const IFXString &rName, IFXAuthorPointSet *pLineSet, U32 modelPriority, IFXAuthorPointSetResource **ppModel) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateResourcePlaceholder(const IFXString &rName, IFXSceneGraph::EIFXPalette palette, U32 *pId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateShader(const IFXString &rShaderName, const IFXString &rMaterialName, IFXShaderLitTexture **ppShader) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateTexture(const IFXString &rName, const U32 priority, IFXTextureObject **ppTextureObject) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateViewNode(const IFXString &rNodeName, const IFXString &rResourceName, IFXView **ppView) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
CreateViewResource(const IFXString &rName, IFXViewResource **ppViewResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindMaterial(const IFXString &rName, IFXMaterialResource **ppResource, U32 *pMaterialId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindModel(const IFXString &rModelName, IFXModel **ppModel) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindModelResource(const IFXString &rResourceName, IFXGenerator **ppModelResource, U32 *pModelResourceId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindMotionResource(const IFXString &rName, IFXMotionResource **ppResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindNode(const IFXString &rName, IFXNode **ppNode, U32 *pNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindPaletteEntry(const IFXString &rName, IFXSceneGraph::EIFXPalette palette, IFXUnknown **ppResource, U32 *pPaletteId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindResourceByModelName(const IFXString &rModelName, IFXAuthorCLODResource **ppAuthorCLODResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindShader(const IFXString &rName, IFXShaderLitTexture **ppResource, U32 *pShaderId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
FindTexture(const IFXString &rName, IFXTextureObject **ppResource, U32 *pTextureId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
GetMaterialFromShader(IFXShaderLitTexture *pShaderLitTexture, IFXMaterialResource **ppMaterial) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
GetSceneMetaData(IFXMetaDataX **ppMetaData) | U3D_IDTF::SceneUtilities | |
GetTextureFromShader(IFXShaderLitTexture *pShaderLitTexture, IFXTextureObject **ppTexture, U32 layer) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
GetWorldTransform(IFXNode *pNode, IFXMatrix4x4 *pWorldTransform) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
InitializeScene(IFXCoreServices *pCoreServicesMain) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
LoadU3DFile(const IFXCHAR *pFileName) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
ResetPalettes(BOOL bRebuildDefaultEntries) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
SceneUtilities() (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
SetRenderWire(const IFXString &rShaderName, BOOL onOff) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
TestModifierNodeChain(IFXNode *pNode, IFXREFIID ModifierID, U32 *pFound) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
TestModifierResourceChain(IFXAuthorCLODResource *pCLODResource, IFXREFIID ModifierID, U32 *pFound) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
WriteDebugInfo(const char *pFile) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
WriteSceneToFile(const IFXCHAR *pFileName, IFXExportOptions ExportOptions) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
~SceneUtilities() (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | [virtual] |