Functions | |
void | MSet_Specific_Edge_Visibilities (HC_KEY key, int count, const int *indices1, const int *indices2, const char *settings) |
void | MUnSet_Specific_Edge_Visibilities (HC_KEY key, int count, const int *indices1, const int *indices2) |
void MSet_Specific_Edge_Visibilities | ( | HC_KEY | key, |
int | count, | ||
const int * | indices1, | ||
const int * | indices2, | ||
const char * | settings | ||
) |
Sets per-edge visibility settings on multiple edges at once. This overrides the visibility settings inherited from the segment-level.
key | - Key of a shell or mesh. |
count | - Number of edges on which to set visibility. |
indices1 | - |
indices2 | - Together with indices1, these form ordered pairs of vertices defining edges. |
settings | - Visibility setting per edge, zero (0) for off, non-zero for on. |
void MUnSet_Specific_Edge_Visibilities | ( | HC_KEY | key, |
int | count, | ||
const int * | indices1, | ||
const int * | indices2 | ||
) |
Removes per-edge visibility settings on multiple edges at once. This allows the shell or mesh to inherit segment-level visibility settings.
key | - Key of a shell or mesh. |
count | - Number of edges on which to unset visibility. |
indices1 | - |
indices2 | - Together with indices1, these form ordered pairs of vertices defining edges. |