#include <HUndoManager.h>
HUndoManager manages the undo stack. It performs redo and undos. You can also add undo items to the list, get the next item on the list and peek at the current item.
HUndoManager::HUndoManager |
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void HUndoManager::AddUndoItem |
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HUndoItem * |
item | ) |
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The method adds item to the undo list at the current cursor position. It also remove all items after the current cursor position from the undo list.
- Parameters
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void HUndoManager::BeginUndoItemIteration |
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This method begins iteration of the undo list by setting the correct cursor positions.
void HUndoManager::EndUndoItemIteration |
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This method ends iteration of the undo list by resetting the cursor of the undo list.
void HUndoManager::Flush |
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This method removes all undos and redos from the undo list.
This methods returns the next undo item in the list and moves the cursor to the next item in the list.
- Returns
- The next undo item.
- Returns
- A pointer to the current undo item.
int HUndoManager::Redo |
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int |
steps = 1 , |
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bool |
testOnly = false , |
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bool |
setuponly = false |
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This method restores the scene to the state prior to the rollback.
- Parameters
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steps | Number of steps to redo |
testOnly | Pass True if you only want to validate that redos are available. |
setuponly | Pass True to perform redos without updating the display. |
- Returns
- The number of redo steps performed.
This method smoothly transitions the scene back to its original state.
int HUndoManager::Undo |
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int |
steps = 1 , |
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bool |
testOnly = false , |
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bool |
setuponly = false |
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) |
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This method restores the scene to its previous state.
- Parameters
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steps | Number of steps to roll back |
testOnly | Pass True if you only want to validate that undos are available. |
setuponly | Pass True to perform undos without updating the display. |
- Returns
- The number of undo steps performed.
The documentation for this class was generated from the following file: