Access Information and Version Support

Virtually all of the HOOPS/3DGS, HOOPS/MVO, and HOOPS/Stream APIs are available and behave in a platform-independent fashion, consistent with HOOPS' design as a platform-independent API. Any limitations are covered below.

Development Notes

Developers wishing to prototype and develop HOOPS-based iOS applications must first become familiar with OSX development fundamentals, iOS app-development, and the array of platforms constraints: limited screen real estate, reduced CPU/GPU power compared to desktops/laptops, limited amount of flash-memory, lack of a hard drive, absense of a conventional file system, side-loading of files, iOS GUI application development, application distribution, and so on. Please remember that HOOPS/3DF strictly provides SDK-level classes and subroutine libraries to enable you to build custom 2D/3D interactive applications, and does not include end-user apps that can be OEM'ed or redistributed. Some HOOPS usage guidelines for iOS: