Functions | |
HC_KEY | Insert_Marker (double x, double y, double z) |
HC_KEY | DInsert_Marker (double x, double y, double z) |
HC_KEY Insert_Marker | ( | double | x, |
double | y, | ||
double | z | ||
) |
Inserts a single marker symbol at the specified location in your scene.
x | - x-coordinate of the marker in object space. |
y | - y-coordinate of the marker in object space. |
z | - z-coordinate of the marker in object space. |
You "mark" a position in your scene. The marker actually used depends on the current Marker Symbol attribute setting. The size of the marker is determined by the current Marker Size, and the Color by the "marker" color setting. Markers are not scaled with geometry.
There is no "polymarker" routine in HOOPS. A mesh with edges and faces turned off (in the segment, not locally one-by-one!) is a reasonably compact and fast alternative.
The marker generated always faces to the front on the final screen display.
If there is an error the Insert routine returns a -1.
Due to the floating point to integer round-off error, the positioning of markers, particularly the asterisk, can sometimes be off by one pixel.
HC_KEY DInsert_Marker | ( | double | x, |
double | y, | ||
double | z | ||
) |
Similar to Insert_Marker(), but accepts and/or returns double-precision values. This command can only be used when the application source includes the HOOPS double-precision header, hcd.h.
x | - x-coordinate of the marker in object space. |
y | - y-coordinate of the marker in object space. |
z | - z-coordinate of the marker in object space. |
No additional details. See Insert_Marker().