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HSmoothShadow Member List

This is the complete list of members for HSmoothShadow, including all inherited members.

CalculateShadowExtents(HC_KEY segkey, float *totalmatrix)HSmoothShadow [protected]
CalculateTotalModelExtents()HShadow
CalculateTotalShadowExtents()HSmoothShadow [protected]
CleanUp()HSmoothShadow
ComputeObjectExtents(HPoint &min, HPoint &max, HPoint *points, int numpoints)HShadow [protected]
Create(ShadowPlaneType ptype, int TextureSize=0, int FilterSize=-1, int *filter=0)HSmoothShadow
Create()HSmoothShadow
CreateShadowTexture()HSmoothShadow [protected]
CreateSoftShadow()HSmoothShadow [protected]
GetFilterSize()HSmoothShadow [inline]
GetModelExtents(HPoint &ObjectBoundingMin, HPoint &ObjectBoundingMax)HShadow [inline]
GetShadowBrightness()HShadow [inline]
GetShadowGroundPlane(HPlane &plane)HShadow [inline]
GetShadowKey()HShadow [inline]
GetShadowLightPos(HPoint &lightpos)HShadow [inline]
GetTextureSize()HSmoothShadow [inline]
HasShell(HC_KEY segKey)HShadow [protected]
HShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, float *ObjectModellingMatrix=0)HShadow
HSmoothShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, bool UseOglShadow=false)HSmoothShadow
IsolateShell()HShadow [protected]
m_bAllowOpenglShadowHSmoothShadow [protected]
m_bFirstCoordinateHShadow [protected]
m_filterHSmoothShadow [protected]
m_FilterSizeHSmoothShadow [protected]
m_ImageKeyHSmoothShadow [protected]
m_ModelSegmentKeyHShadow [protected]
m_ObjectBoundingMaxHShadow [protected]
m_ObjectBoundingMinHShadow [protected]
m_ObjectModellingMatrixHShadow [protected]
m_ShadowBoundingMaxHSmoothShadow [protected]
m_ShadowBoundingMinHSmoothShadow [protected]
m_ShadowBrightnessHShadow [protected]
m_ShadowGroundPlaneHShadow [protected]
m_ShadowLightPosHShadow [protected]
m_ShadowSegmentKeyHShadow [protected]
m_texnameHSmoothShadow [protected]
m_TextureSizeHSmoothShadow [protected]
RestoreShell()HShadow [protected]
RotateToGroundPlane(HPlane plane, float *matrix)HShadow [protected]
SetAllowOpenglShadow(bool AllowOpenglShadow)HSmoothShadow [inline]
SetFilter(int *filter, int FilterSize)HSmoothShadow [inline]
SetShadowBrightness(int ShadowBrightness)HShadow [inline]
SetShadowGroundPlane(HPlane plane)HShadow [inline]
SetShadowLightPos(HPoint lightpos)HShadow [inline]
SetTextureSize(int TextureSize)HSmoothShadow [inline]
ShadowMatrix2(float *matrix, HPlane plane, HPoint d)HShadow [protected]
ShowModellingMatrix(HC_KEY segkey, float *oldmatrix, float *newmatrix)HShadow [protected]
SmoothImage(HPixelRGB *origImage, HPixelRGBA **smoothImage, int width, int height, int filterSize, int *filter)HSmoothShadow [protected]
UnDefineAllShadowTextures(HC_KEY modelsegmentkey)HSmoothShadow [static]
UnDefineShadowTexture()HSmoothShadow
~HSmoothShadow() (defined in HSmoothShadow)HSmoothShadow [virtual]