Functions | |
void | Set_Camera_Position (double x, double y, double z) |
void | DSet_Camera_Position (double x, double y, double z) |
void Set_Camera_Position | ( | double | x, | |
double | y, | |||
double | z | |||
) |
Sets up your viewing tripod within the framework of the scene you've created.
x | - x position, in object-space coordinates, at which to locate your vantage point. | |
y | - y position, in object-space coordinates, at which to locate your vantage point. | |
z | - z position, in object-space coordinates, at which to locate your vantage point. |
If, at Update time, the camera ends up positioned right on top of the camera target, an error is reported.
void DSet_Camera_Position | ( | double | x, | |
double | y, | |||
double | z | |||
) |
Similar to Set_Camera_Position(), but operates on double-precision cameras.
x | - x position, in object-space coordinates, at which to locate your vantage point. | |
y | - y position, in object-space coordinates, at which to locate your vantage point. | |
z | - z position, in object-space coordinates, at which to locate your vantage point. |