Functions | |
HC_KEY | Insert_Marker (double x, double y, double z) |
HC_KEY | DInsert_Marker (double x, double y, double z) |
HC_KEY Insert_Marker | ( | double | x, | |
double | y, | |||
double | z | |||
) |
Inserts a single marker symbol at the specified location in your scene.
x | - x-coordinate of the marker in object space. | |
y | - y-coordinate of the marker in object space. | |
z | - z-coordinate of the marker in object space. |
This function's double parameters are internally truncated to float. If you require extra precision, use this function's double-precision variant, DInsert_Marker.
The marker generated always faces to the front on the final screen display.
HC_KEY DInsert_Marker | ( | double | x, | |
double | y, | |||
double | z | |||
) |
Similar to Insert_Marker(), but accepts parameters of type double for increased precision. Unlike Insert_Marker, the parameters are not truncated.
x | - x-coordinate of the marker in object space. | |
y | - y-coordinate of the marker in object space. | |
z | - z-coordinate of the marker in object space. |