#include <HOpcodeHandler.h>
Public Member Functions | |
TK_Status | Clone (BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const |
TK_Status | Execute (BStreamFileToolkit &tk) |
HTK_Texture_Definitions (bool shader=false) | |
TK_Status | Interpret (BStreamFileToolkit &tk, ID_Key key, char const *special) |
TK_Status | Interpret (BStreamFileToolkit &tk, ID_Key key, int variant=0) |
TK_Status | Read (BStreamFileToolkit &tk) |
TK_Status | Write (BStreamFileToolkit &tk) |
Protected Attributes | |
bool | m_is_shader |
search for shaders, not textures | |
int | m_num_parts |
number of handlers | |
BBaseOpcodeHandler ** | m_parts |
Array of texture handlers. |
TK_Status HTK_Texture_Definitions::Clone | ( | BStreamFileToolkit & | tk, | |
BBaseOpcodeHandler ** | handler | |||
) | const [virtual] |
Copies the opcode handler
tk | A reference to the BStreamFileToolkit object. | |
handler | A pointer to the opcode handler object. Passed by reference. |
Reimplemented from BBaseOpcodeHandler.
TK_Status HTK_Texture_Definitions::Execute | ( | BStreamFileToolkit & | tk | ) | [virtual] |
Processes the binary data that has been read for the current object, which involves passing the data to application-specific data structures.
tk | A reference to the BStreamFileToolkit object. |
Reimplemented from BBaseOpcodeHandler.
TK_Status HTK_Texture_Definitions::Interpret | ( | BStreamFileToolkit & | tk, | |
ID_Key | key, | |||
char const * | special | |||
) | [inline, virtual] |
Extracts graphics data (typically from the application's scene-graph) and maps it to the opcode handler's data members in preparation for writing out an object to the file.
tk | A reference to the BStreamFileToolkit object. | |
key | An identifier to the object (for example, the HOOPS key of a geometry item) | |
special | A string value of particular data |
Reimplemented from BBaseOpcodeHandler.
References BBaseOpcodeHandler::Interpret().
TK_Status HTK_Texture_Definitions::Interpret | ( | BStreamFileToolkit & | tk, | |
ID_Key | key, | |||
int | variant = 0 | |||
) | [virtual] |
Extracts graphics data (typically from the application's scene-graph) and maps it to the opcode handler's data members in preparation for writing out an object to the file.
tk | A reference to the BStreamFileToolkit object. | |
key | An identifier to the object (for example, the HOOPS key of a geometry item) | |
variant | optional specification of an alternate form, such as a Level-of-Detail representation |
Reimplemented from BBaseOpcodeHandler.
TK_Status HTK_Texture_Definitions::Read | ( | BStreamFileToolkit & | tk | ) | [virtual] |
Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
tk | A reference to the BStreamFileToolkit object. |
Implements BBaseOpcodeHandler.
TK_Status HTK_Texture_Definitions::Write | ( | BStreamFileToolkit & | tk | ) | [virtual] |
Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
tk | A reference to the BStreamFileToolkit object. |
Implements BBaseOpcodeHandler.