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HSmoothShadow Member List

This is the complete list of members for HSmoothShadow, including all inherited members.

CalculateShadowExtents(HC_KEY segkey, float *totalmatrix)HSmoothShadowprotected
CalculateTotalModelExtents()HShadow
CalculateTotalShadowExtents()HSmoothShadowprotected
CleanUp()HSmoothShadow
ComputeObjectExtents(HPoint &min, HPoint &max, HPoint *points, int numpoints)HShadowprotected
Create(ShadowPlaneType ptype, int TextureSize=0, int FilterSize=-1, int *filter=0)HSmoothShadow
Create()HSmoothShadow
CreateShadowTexture()HSmoothShadowprotected
CreateSoftShadow()HSmoothShadowprotected
GetFilterSize()HSmoothShadowinline
GetModelExtents(HPoint &ObjectBoundingMin, HPoint &ObjectBoundingMax)HShadowinline
GetShadowBrightness()HShadowinline
GetShadowGroundPlane(HPlane &plane)HShadowinline
GetShadowKey()HShadowinline
GetShadowLightPos(HPoint &lightpos)HShadowinline
GetTextureSize()HSmoothShadowinline
HasShell(HC_KEY segKey)HShadowprotected
HShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, float *ObjectModellingMatrix=0)HShadow
HSmoothShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, bool UseOglShadow=false)HSmoothShadow
IsolateShell()HShadowprotected
m_bAllowOpenglShadowHSmoothShadowprotected
m_bFirstCoordinateHShadowprotected
m_filterHSmoothShadowprotected
m_FilterSizeHSmoothShadowprotected
m_ImageKeyHSmoothShadowprotected
m_ModelSegmentKeyHShadowprotected
m_ObjectBoundingMaxHShadowprotected
m_ObjectBoundingMinHShadowprotected
m_ObjectModellingMatrixHShadowprotected
m_ShadowBoundingMaxHSmoothShadowprotected
m_ShadowBoundingMinHSmoothShadowprotected
m_ShadowBrightnessHShadowprotected
m_ShadowGroundPlaneHShadowprotected
m_ShadowLightPosHShadowprotected
m_ShadowSegmentKeyHShadowprotected
m_texnameHSmoothShadowprotected
m_TextureSizeHSmoothShadowprotected
RestoreShell()HShadowprotected
RotateToGroundPlane(HPlane plane, float *matrix)HShadowprotected
SetAllowOpenglShadow(bool AllowOpenglShadow)HSmoothShadowinline
SetFilter(int *filter, int FilterSize)HSmoothShadowinline
SetShadowBrightness(int ShadowBrightness)HShadowinline
SetShadowGroundPlane(HPlane plane)HShadowinline
SetShadowLightPos(HPoint lightpos)HShadowinline
SetTextureSize(int TextureSize)HSmoothShadowinline
ShadowMatrix2(float *matrix, HPlane plane, HPoint d)HShadowprotected
ShowModellingMatrix(HC_KEY segkey, float *oldmatrix, float *newmatrix)HShadowprotected
SmoothImage(HPixelRGB *origImage, HPixelRGBA **smoothImage, int width, int height, int filterSize, int *filter)HSmoothShadowprotected
UnDefineAllShadowTextures(HC_KEY modelsegmentkey)HSmoothShadowstatic
UnDefineShadowTexture()HSmoothShadow
~HSmoothShadow() (defined in HSmoothShadow)HSmoothShadowvirtual