#include <HConstantFrameRate.h>
Public Member Functions | |
ConstFRType | GetType () |
HFrNoSimp () | |
HFrNoSimp (int min, int max) | |
void | Set (HConstantFrameRate *pCfr, int SimpLevel) |
Static Public Member Functions | |
static HConstFRSimpType * | Create (int min, int max) |
HFrNoSimp is a no simplification type. Use this type as your base simplification type list if there is no antialiasing in the scene.
HFrNoSimp::HFrNoSimp | ( | ) | [inline] |
The default construtor.
HFrNoSimp::HFrNoSimp | ( | int | min, |
int | max | ||
) | [inline] |
The constructor that allows you the set the minimum and maximum simplification levels.
min | The minimum simplification level. |
max | The maximum simplification level. |
static HConstFRSimpType* HFrNoSimp::Create | ( | int | min, |
int | max | ||
) | [inline, static] |
Create a new simplification type object. Use this method to avoid object ownership problems.
min | lowest simplification level |
max | highest simplification level |
ConstFRType HFrNoSimp::GetType | ( | ) | [inline, virtual] |
Implements HConstFRSimpType.
References ConstFRNoSimpType.
void HFrNoSimp::Set | ( | HConstantFrameRate * | pCfr, |
int | SimpLevel | ||
) | [virtual] |
If SimpLevel is 1 or 0, this method turns off shadow and cutting plane regeneration.
pCfr | A pointer to a HConstantFrameRate Object. |
SimpLevel | Simplification level for the current type |
Implements HConstFRSimpType.