, including all inherited members.
CalculateShadowExtents(HC_KEY segkey, float *totalmatrix) | HSmoothShadow | [protected] |
CalculateTotalModelExtents() | HShadow | |
CalculateTotalShadowExtents() | HSmoothShadow | [protected] |
CleanUp() | HSmoothShadow | |
ComputeObjectExtents(HPoint &min, HPoint &max, HPoint *points, int numpoints) | HShadow | [protected] |
Create(ShadowPlaneType ptype, int TextureSize=0, int FilterSize=-1, int *filter=0) | HSmoothShadow | |
Create() | HSmoothShadow | |
CreateShadowTexture() | HSmoothShadow | [protected] |
CreateSoftShadow() | HSmoothShadow | [protected] |
GetFilterSize() | HSmoothShadow | [inline] |
GetModelExtents(HPoint &ObjectBoundingMin, HPoint &ObjectBoundingMax) | HShadow | [inline] |
GetShadowBrightness() | HShadow | [inline] |
GetShadowGroundPlane(HPlane &plane) | HShadow | [inline] |
GetShadowKey() | HShadow | [inline] |
GetShadowLightPos(HPoint &lightpos) | HShadow | [inline] |
GetTextureSize() | HSmoothShadow | [inline] |
HasShell(HC_KEY segKey) | HShadow | [protected] |
HShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, float *ObjectModellingMatrix=0) | HShadow | |
HSmoothShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, bool UseOglShadow=false) | HSmoothShadow | |
IsolateShell() | HShadow | [protected] |
m_bAllowOpenglShadow | HSmoothShadow | [protected] |
m_bFirstCoordinate | HShadow | [protected] |
m_filter | HSmoothShadow | [protected] |
m_FilterSize | HSmoothShadow | [protected] |
m_ImageKey | HSmoothShadow | [protected] |
m_ModelSegmentKey | HShadow | [protected] |
m_ObjectBoundingMax | HShadow | [protected] |
m_ObjectBoundingMin | HShadow | [protected] |
m_ObjectModellingMatrix | HShadow | [protected] |
m_ShadowBoundingMax | HSmoothShadow | [protected] |
m_ShadowBoundingMin | HSmoothShadow | [protected] |
m_ShadowBrightness | HShadow | [protected] |
m_ShadowGroundPlane | HShadow | [protected] |
m_ShadowLightPos | HShadow | [protected] |
m_ShadowSegmentKey | HShadow | [protected] |
m_texname | HSmoothShadow | [protected] |
m_TextureSize | HSmoothShadow | [protected] |
RestoreShell() | HShadow | [protected] |
RotateToGroundPlane(HPlane plane, float *matrix) | HShadow | [protected] |
SetAllowOpenglShadow(bool AllowOpenglShadow) | HSmoothShadow | [inline] |
SetFilter(int *filter, int FilterSize) | HSmoothShadow | [inline] |
SetShadowBrightness(int ShadowBrightness) | HShadow | [inline] |
SetShadowGroundPlane(HPlane plane) | HShadow | [inline] |
SetShadowLightPos(HPoint lightpos) | HShadow | [inline] |
SetTextureSize(int TextureSize) | HSmoothShadow | [inline] |
ShadowMatrix2(float *matrix, HPlane plane, HPoint d) | HShadow | [protected] |
ShowModellingMatrix(HC_KEY segkey, float *oldmatrix, float *newmatrix) | HShadow | [protected] |
SmoothImage(HPixelRGB *origImage, HPixelRGBA **smoothImage, int width, int height, int filterSize, int *filter) | HSmoothShadow | [protected] |
UnDefineAllShadowTextures(HC_KEY modelsegmentkey) | HSmoothShadow | [static] |
UnDefineShadowTexture() | HSmoothShadow | |
~HSmoothShadow() (defined in HSmoothShadow) | HSmoothShadow | [virtual] |