Full Index of HOOPS


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Alias Alignment, of text, (Click here)

Ambient Contribution of Light in the standard rendering algorithm (Click here)

Anti-Aliasing (HOOPS A.I.R.)

Arc Atmospheric Attenuation (see depth cueing in Rendering Options)

Attributes

Light Intensity (HOOPS A.I.R.) Light Types Lines

M

Marker Matrices Memory Mesh Messages Metafiles Moving Modelling Transforms

N

Normals

O

Obsolete HOOPS Routines

Opening


P

Painters hsr algorithm Parsing Strings, (Click here)

Perspective Correction (see Rendering Options)

Perspective Projection, (see Phong Shading

Photorealistic Rendering (provided by HOOPS A.I.R.)

Polyedge (HOOPS I.M.)

Polyline Polygon Polymarker (HOOPS I.M.) Printer Priority hsr algorithm Program control

Q

Queueing Quick Updates for a particular segment

R

Radiosity (HOOPS A.I.R.) Rasters (HOOPS I.M.) Ray-tracing (HOOPS A.I.R.) Rectangle (HOOPS I.M.) Reflection in surfaces (HOOPS A.I.R.) Refraction through surfaces (HOOPS A.I.R.)

Rendering

Rendering Algorithms supported by HOOPS A.I.R. Rendering Options In HOOPS A.I.R. Rendition (HOOPS I.M.) RGB Color Model, setting color model to RGB, (Click here

S

Screen Search Segment Selectability Selection Events Set Setting values in a given Rendition (HOOPS I.M.) Shading Shadows (HOOPS A.I.R.) Shell Show Software Frame Z-Buffer Special Events (HOOPS A.I.R.) Specular Contribution Of Light in the standard rendering algorithm (Click here)

Strings

Style Segment Surface Normals Surface Reflectance and Transparency (HOOPS A.I.R.) System System Startup (Click here for details)

T

Text Texture Transparency of Surfaces (set via HOOPS A.I.R.set_color routine)

Traversal (HOOPS I.M.)

Tristrips

U

Updates User Input User Options

V

Vectors Visibility

W

Wakeup Window Wireframe Model

Z

Z-buffer hsr algorithm Z-sort hsr algorithm Zooming Camera (see <a href="#camera>Camera)