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HOpMarkupFreehand3D Class Reference

The HOpMarkupFreehand3D inserts a 2D freehand polyline into a markup layer. If a layer is already active, then the operator will use that layer. Otherwise, the operator will create a new unnamed layer. More...

#include <HOpMarkupFreehand3D.h>

List of all members.

Public Member Functions

HBaseOperatorClone ()
virtual const char * GetName ()
 HOpMarkupFreehand3D (HBaseView *view, int DoRepeat=0, int DoCapture=1)
virtual int OnLButtonDown (HEventInfo &hevent)
virtual int OnLButtonDownAndMove (HEventInfo &hevent)
virtual int OnLButtonUp (HEventInfo &hevent)

Static Public Member Functions

static void CreateMarkupFreehand (HBaseView *pView, const char *segment, unsigned int PolyLineLength, HPoint *pPolyline, bool emit_message)

Public Attributes

HC_KEY m_lPolyline
 key for HOOPS polyline

Protected Member Functions

bool IsModelGeometry ()

Protected Attributes

HPoint m_ptLast
 most recent construction point

Detailed Description

The HOpMarkupFreehand3D inserts a 2D freehand polyline into a markup layer. If a layer is already active, then the operator will use that layer. Otherwise, the operator will create a new unnamed layer.

HOpMarkupFreehand3D implements three of the mouse event handlers defined on the base class and maps the event information to logic which inserts a polyline into the scene to serve as a 'MarkupFreehand'.

  1. Left Button Down: operation initiated, markup begins
  2. Left Button Down and Drag: MarkupFreehand is incrementally built and inserted into the construction segment
  3. Left Button Up: depending on existence of an active markup layer it either opens the existing or creates a new markup layer and inserts freehand markup into it

More Detailed Description: see event methods


Constructor & Destructor Documentation

HOpMarkupFreehand3D::HOpMarkupFreehand3D ( HBaseView view,
int  DoRepeat = 0,
int  DoCapture = 1 
)

Constructs an HOpMarkupFreehand3D object.

Parameters:
viewA pointer to an HBaseView object
DoRepeatAn integer denoting whether this is a repeatable operator. This parameter has been deprecated.
DoCaptureAn integer denoting whether the mouse state should be captured, which means that all mouse events should be received after a mousedown, even if it leaves the window. This parameter has been deprecated.

Member Function Documentation

HBaseOperator* HOpMarkupFreehand3D::Clone ( ) [virtual]

Creates a new operator which is associated with the same view as the current operator. The user is responsible for deleting the newly created operator.

Returns:
A pointer to an HBaseOperator object

Reimplemented from HBaseOperator.

static void HOpMarkupFreehand3D::CreateMarkupFreehand ( HBaseView pView,
const char *  segment,
unsigned int  PolyLineLength,
HPoint pPolyline,
bool  emit_message 
) [static]

CreateMarkupFreehand uses inserts the polyline representing the freehand drawing into the active markup layer. If there is no active markup layer, then it creates a new unnamed layer.

Parameters:
pViewA pointer to the HBaseView object where the markup data should be inserted
segmentThe name of segment within markup layer that the freehand data should be inserted into
PolyLineLengthInteger value indicating number of points in teh freehand polyline
pPolylineAn array of HPoints definind the freehand polyline
emit_messageDetermines if polyline creation is broadcasted to other HNet clients
virtual const char* HOpMarkupFreehand3D::GetName ( ) [virtual]

returns a pointer to a copy of the operator

Returns:
A pointer to a character string denoting the name of the operator, which is 'HOpMarkupFreehand3D'.

Reimplemented from HBaseOperator.

bool HOpMarkupFreehand3D::IsModelGeometry ( ) [protected]

Verifies if selected geometry is part of the associated model geometry.

virtual int HOpMarkupFreehand3D::OnLButtonDown ( HEventInfo hevent) [virtual]

OnLButtonDown records the first pointer position and initializes the redlining mechanism by creating a polyline in the current markup layer which will be incrementally built. Note this method acts only if selection items that are part of the associated model.

Parameters:
heventAn HEventInfo object containing information about the current event.
Returns:
A value indicating the result of the event handling.

Reimplemented from HBaseOperator.

virtual int HOpMarkupFreehand3D::OnLButtonDownAndMove ( HEventInfo hevent) [virtual]

OnLButtonDownAndMove computes the line segment to be incrementally added to the existing polyline in the current markup layer. Note this method acts only if selection items that are part of the associated model.

Parameters:
heventAn HEventInfo object containing information about the current event. Note this method acts only if selection items that are part of the associated model.
Returns:
A value indicating the result of the event handling.

Reimplemented from HBaseOperator.

virtual int HOpMarkupFreehand3D::OnLButtonUp ( HEventInfo hevent) [virtual]

OnLButtonUp cleans up the construction segments used during the redling and inserts the polyline representing the 'MarkupFreehand' into the scene.

Parameters:
heventAn HEventInfo object containing information about the current event.
Returns:
A value indicating the result of the event handling.

Reimplemented from HBaseOperator.


The documentation for this class was generated from the following file: