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HFrNoSimpAA Class Reference

#include <HConstantFrameRate.h>

List of all members.

Public Member Functions

ConstFRType GetType ()
 HFrNoSimpAA ()
 HFrNoSimpAA (int min, int max)
void Set (HConstantFrameRate *pCfr, int SimpLevel)
void Update (HConstantFrameRate *pCfr, int SimpLevel)

Static Public Member Functions

static HConstFRSimpTypeCreate (int min, int max)

Detailed Description

HFrNoSimpAA is a no simplification type with antialiasing in the scene.


Constructor & Destructor Documentation

HFrNoSimpAA::HFrNoSimpAA ( ) [inline]

The default constructor.

HFrNoSimpAA::HFrNoSimpAA ( int  min,
int  max 
) [inline]

The constructor that allows you the set the minimum and maximum simplification levels.

Parameters:
minThe minimum simplification level.
maxThe maximum simplification level.

Member Function Documentation

static HConstFRSimpType* HFrNoSimpAA::Create ( int  min,
int  max 
) [inline, static]

Create a new simplification type object. Use this method to avoid object ownership problems.

Parameters:
minlowest simplification level
maxhighest simplification level
ConstFRType HFrNoSimpAA::GetType ( ) [inline, virtual]
Returns:
The simplification type associated with this class.

Implements HConstFRSimpType.

References ConstFRNoSimpAAType.

void HFrNoSimpAA::Set ( HConstantFrameRate pCfr,
int  SimpLevel 
) [virtual]

When SimpLevel is 1, this method sets the rendering option for transparency style to screen door if the driver is not Direct3D.

Parameters:
pCfrA pointer to a HConstantFrameRate Object.
SimpLevelSimplification level for the current type

Implements HConstFRSimpType.

void HFrNoSimpAA::Update ( HConstantFrameRate pCfr,
int  SimpLevel 
) [virtual]

Update Display and additional framerate related settings including antialiasing.

Parameters:
pCfrA pointer to a HConstantFrameRate Object.
SimpLevelSimplification level for the current type

Reimplemented from HConstFRSimpType.


The documentation for this class was generated from the following file: