Release | Issue # | Platform | Driver | Summary |
21.00 |
23386 |
Generic |
Generic |
Line drawing priority fixes |
21.00 |
23375 |
Generic |
Direct3D/DX9 |
Capping geometry drawing bugs fixed |
21.00 |
23357 |
Generic |
Generic |
Easier to select lines and edges near faces. |
21.00 |
22759 |
Win_VC10 |
Direct3D/DX9 |
poor performance with anti-aliased lines |
21.00 |
22660 |
Generic |
|
incorrect highlighting with Define_Highlight |
21.00 |
22583 |
Generic |
|
Extract capping geometry by key/path |
21.00 |
22400 |
Generic |
Generic |
Hardware based visual selection |
21.00 |
22025 |
Win7 |
Generic |
WSU scales with camera distance |
21.00 |
21678 |
Win7 |
OpenGL2 |
Transparent background with offscreen rendering |
21.00 |
21237 |
Win7 |
|
C# ClassID() did not match up with C++ ClassID() |
21.00 |
19031 |
WinVista |
Direct3D/DX9 |
Transparent background with offscreen rendering |
21.00 |
18981 |
Win_VC9 |
Generic |
Renumbered keys for markers are lost when the segment containing the marker is copied to a different part of the scene graph. |
21.00 |
16576 |
Generic |
Generic |
[HPS] Fine-Grained Attribute Locking |