Release | Issue # | Platform | Driver | Summary |
21.10 |
24382 |
Win_VC12 |
DX11 |
Gradients going the wrong way |
21.10 |
24290 |
Generic |
|
transparent conditional highlighting being ignored |
21.10 |
24245 |
Win7 |
Generic |
Depth range not reset after text drawing. |
21.10 |
24199 |
Windows 8 |
OpenGL |
texture, tiling=drop bug |
21.10 |
24030 |
Win7 |
Generic |
move_by_key bug |
21.10 |
24029 |
Win_VC11 |
Direct3D/DX9 |
Visual selection selects through visible (but "selectability=off") geometry |
21.10 |
23967 |
Win_VC11 |
OpenGL |
Certain segments do not respect drawing order. |
21.10 |
23943 |
Generic |
Generic |
code generation with insert_text_with_encoding |
21.10 |
23914 |
Win7 |
GDI-Metafile |
stack overflow during export to emf |
21.10 |
23862 |
Win_VC12 |
|
crash during TwoPassPrint |
21.10 |
23830 |
Generic |
|
ooc model disappear with cutting plane |
21.10 |
23823 |
Generic |
Generic |
Can no longer display only edges on cutting planes |
21.10 |
23805 |
Win_VC11 |
Direct3D/DX9 |
Improved performance of Compute_Text_Extent() function. |
21.10 |
23788 |
Win_VC10 |
DX11 |
Multiple selections leads to object flickering on deselection |
21.10 |
23734 |
Win7 |
OpenGL2 |
Polygon looks wrong depending of rendering option |
21.10 |
23730 |
Win7 |
GDI-Display |
GDI driver will often not display scene |
21.10 |
23712 |
Win7 |
|
Set_Polygonal_Clip_Region improvement is needed |
21.10 |
23694 |
Generic |
DX11 |
Zooming causes curve to appear very choppy. |
21.10 |
23693 |
Generic |
DX11 |
poor texture quality with opengl2 and dx11 |
21.10 |
23692 |
iOS |
OpenGL2 |
iOS libraries for v20 / v21 |
21.10 |
23691 |
Generic |
Generic |
performance regression with vector text |
21.10 |
23668 |
Win_VC12 |
OpenGL2 |
Set_Color with image causes application crash. |
21.10 |
23619 |
Win7 |
OpenGL |
Selection by area returns consistent results. |
21.10 |
22724 |
Win_VC11 |
OpenGL |
HC_Compute_selection returning number of items selected |
21.10 |
22426 |
Win_VC11 |
|
update does not properly occur |
21.10 |
22286 |
Win7 |
|
Crash during an attempt to switch on Transparent mode when there are selected Polycylinders in the scene |