Functions | |
void | Edit_Marker (HC_KEY key, double x, double y, double z) |
Edits a marker object as it sits in the database. More... | |
void | DEdit_Marker (HC_KEY key, double x, double y, double z) |
Similar to Edit_Marker(), but operates on double-precision data. More... | |
void DEdit_Marker | ( | HC_KEY | key, |
double | x, | ||
double | y, | ||
double | z | ||
) |
Similar to Edit_Marker(), but operates on double-precision data.
key | - Key to a marker object. |
x | - x-coordinate of the marker in object space. |
y | - y-coordinate of the marker in object space. |
z | - z-coordinate of the marker in object space. |
void Edit_Marker | ( | HC_KEY | key, |
double | x, | ||
double | y, | ||
double | z | ||
) |
Edits a marker object as it sits in the database.
key | - Key to a marker object. |
x | - x-coordinate of the marker in object space. |
y | - y-coordinate of the marker in object space. |
z | - z-coordinate of the marker in object space. |
The marker actually used depends on the current Marker Symbol attribute setting. The size of the marker is determined by the current Marker Size, and the Color by the "marker" color setting. Markers are not scaled with geometry.
There is no "polymarker" routine in HOOPS. A mesh with edges and faces turned off (in the segment, not locally one-by-one!) is a reasonably compact and fast alternative.
The marker generated always faces to the front on the final screen display.
Due to the floating point to integer round-off error, the positioning of markers, particularly the asterisk, can sometimes be off by one pixel.