#include <HConstantFrameRate.h>
Public Member Functions | |
ConstFRType | GetType () |
HFrNoSimp () | |
HFrNoSimp (int min, int max) | |
void | Set (HConstantFrameRate *pCfr, int SimpLevel) |
![]() | |
int | GetMaxSimpLevel () |
int | GetMinSimpLevel () |
HConstFRSimpType () | |
HConstFRSimpType (int min, int max) | |
virtual void | Reset (HConstantFrameRate *pCfr) |
virtual void | Update (HConstantFrameRate *pCfr, int SimpLevel) |
Static Public Member Functions | |
static HConstFRSimpType * | Create (int min, int max) |
![]() | |
static HConstFRSimpType ** | CreateList (int size) |
Additional Inherited Members | |
![]() | |
int | m_SimpLevelMax |
int | m_SimpLevelMin |
HFrNoSimp is a no simplification type. Use this type as your base simplification type list if there is no antialiasing in the scene.
|
inline |
The default construtor.
|
inline |
The constructor that allows you the set the minimum and maximum simplification levels.
min | The minimum simplification level. |
max | The maximum simplification level. |
|
inlinestatic |
Create a new simplification type object. Use this method to avoid object ownership problems.
min | lowest simplification level |
max | highest simplification level |
|
inlinevirtual |
Implements HConstFRSimpType.
References ConstFRNoSimpType.
|
virtual |
If SimpLevel is 1 or 0, this method turns off shadow and cutting plane regeneration.
pCfr | A pointer to a HConstantFrameRate Object. |
SimpLevel | Simplification level for the current type |
Implements HConstFRSimpType.