#include <HSoccerModel.h>
HSoccerModel::HSoccerModel |
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HSoccerModel::~HSoccerModel |
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void HSoccerModel::DeleteAllEntities |
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Delete all of the HOOPS/3dGS scene-graph associated with this HSoccerModel object
struct vlist_s* HSoccerModel::GetLayerList |
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inline |
Returns a pointer to the list of layers associated with the model
References m_pLayers.
void HSoccerModel::Init |
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static void HSoccerModel::InsertFilledRectangle |
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const char * |
seg, |
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float |
x0, |
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float |
y0, |
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float |
x1, |
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float |
y1 |
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) |
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static |
utility function that inserts a polygon into the specified segment
bool HSoccerModel::IsSolidModel |
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inline |
Returns whether the scene-graph contains geometry representing a solid model
References m_bSolidModel.
HFileInputResult HSoccerModel::Read |
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const char * |
FileName | ) |
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bool HSoccerModel::Write |
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const char * |
FileName, |
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HBaseView * |
pHView, |
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int |
version, |
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int |
width = 0 , |
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int |
height = 0 |
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) |
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bool HSoccerModel::m_bSolidModel |
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protected |
struct vlist_s* HSoccerModel::m_pLayers |
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protected |
keys of the segments that represent the layers in the scene-graph
Referenced by GetLayerList().
The documentation for this class was generated from the following file: