12 #include "MrDwgGeometry.h"
13 #include "MrImportDirector.h"
20 for (
size_t i = 0; i < 16; ++i)
21 elements[i] = in_elements[i];
32 Adesk::Boolean pushClipBoundary(AcGiClipBoundary * pBoundary);
33 void popClipBoundary();
34 void setExtents(AcGePoint3d * pNewExtents)
const;
36 Adesk::Boolean circle(
const AcGePoint3d & center,
const double radius,
const AcGeVector3d & normal)
const;
37 Adesk::Boolean circle(
const AcGePoint3d & pt1,
const AcGePoint3d & pt2,
const AcGePoint3d & pt3)
const;
38 Adesk::Boolean circularArc(
const AcGePoint3d & center,
const double radius,
const AcGeVector3d & normal,
const AcGeVector3d & startVector,
const double sweepAngle,
const AcGiArcType arcType = kAcGiArcSimple)
const;
39 Adesk::Boolean circularArc(
const AcGePoint3d & start,
const AcGePoint3d & point,
const AcGePoint3d & end,
const AcGiArcType arcType = kAcGiArcSimple)
const;
40 Adesk::Boolean polyline(
const Adesk::UInt32 nbPoints,
const AcGePoint3d * pVertexList,
const AcGeVector3d * pNormal = NULL, Adesk::LongPtr lBaseSubEntMarker = -1)
const;
41 Adesk::Boolean polyline(
const AcGiPolyline & polyline)
const;
42 Adesk::Boolean polyPolyline(Adesk::UInt32 nbPolylines,
const AcGiPolyline * pPolylines)
const;
43 Adesk::Boolean polygon(
const Adesk::UInt32 nbPoints,
const AcGePoint3d * pVertexList)
const;
44 Adesk::Boolean polyPolygon(
const Adesk::UInt32 numPolygonIndices,
const Adesk::UInt32 * numPolygonPositions,
const AcGePoint3d * polygonPositions,
const Adesk::UInt32 * numPolygonPoints,
const AcGePoint3d * polygonPoints,
const AcCmEntityColor * outlineColors = NULL,
const AcGiLineType * outlineTypes = NULL,
const AcCmEntityColor * fillColors = NULL,
const AcCmTransparency * fillOpacities = NULL)
const;
45 Adesk::Boolean mesh(
const Adesk::UInt32 rows,
const Adesk::UInt32 columns,
const AcGePoint3d * pVertexList,
const AcGiEdgeData * pEdgeData,
const AcGiFaceData * pFaceData,
const AcGiVertexData * pVertexData = NULL,
const bool bAutoGenerateNormals =
true)
const;
46 Adesk::Boolean shell(
const Adesk::UInt32 nbVertex,
const AcGePoint3d * pVertexList,
const Adesk::UInt32 faceListSize,
const Adesk::Int32 * pFaceList,
const AcGiEdgeData * pEdgeData,
const AcGiFaceData * pFaceData,
const AcGiVertexData * pVertexData = NULL,
const struct resbuf *pResBuf = NULL,
const bool bAutoGenerateNormals =
true)
const;
47 Adesk::Boolean text(
const AcGePoint3d & position,
const AcGeVector3d & normal,
const AcGeVector3d & direction,
const double height,
const double width,
const double oblique,
const ACHAR * pMsg)
const;
48 Adesk::Boolean text(
const AcGePoint3d & position,
const AcGeVector3d & normal,
const AcGeVector3d & direction,
const ACHAR * pMsg,
const Adesk::Int32 length,
const Adesk::Boolean raw,
const AcGiTextStyle & pTextStyle)
const;
49 Adesk::Boolean xline(
const AcGePoint3d & one_xline_point,
const AcGePoint3d & a_different_xline_point)
const;
50 Adesk::Boolean ray(
const AcGePoint3d & rays_starting_point,
const AcGePoint3d & a_different_ray_point)
const;
51 Adesk::Boolean image(
const AcGiImageBGRA32 & imageSource,
const AcGePoint3d & position,
const AcGeVector3d & u,
const AcGeVector3d & v, TransparencyMode transparencyMode = kTransparency8Bit)
const;
52 Adesk::Boolean rowOfDots(
int count,
const AcGePoint3d & start,
const AcGeVector3d & step)
const;
53 Adesk::Boolean ellipticalArc(
const AcGePoint3d & center,
const AcGeVector3d & normal,
double majorAxisLength,
double minorAxisLength,
double startDegreeInRads,
double endDegreeInRads,
double tiltDegreeInRads, AcGiArcType arcType)
const;
54 Adesk::Boolean pline(
const AcDbPolyline & lwBuf, Adesk::UInt32 fromIndex, Adesk::UInt32 numSegs)
const;
55 Adesk::Boolean edge(
const AcArray<AcGeCurve2d *> &)
const;
56 Adesk::Boolean draw(AcGiDrawable *)
const;
58 AcGeMatrix3d pushPositionTransform(AcGiPositionTransformBehavior behavior,
const AcGePoint3d & offset);
59 AcGeMatrix3d pushPositionTransform(AcGiPositionTransformBehavior behavior,
const AcGePoint2d & offset);
60 AcGeMatrix3d pushScaleTransform(AcGiScaleTransformBehavior behavior,
const AcGePoint3d & extents);
61 AcGeMatrix3d pushScaleTransform(AcGiScaleTransformBehavior behavior,
const AcGePoint2d & extents);
62 AcGeMatrix3d pushOrientationTransform(AcGiOrientationTransformBehavior behavior);
64 void getModelToWorldTransform(AcGeMatrix3d & pMatrix)
const;
65 void getWorldToModelTransform(AcGeMatrix3d & pMatrix)
const;
67 Adesk::Boolean pushModelTransform(
const AcGeVector3d & vNormal);
68 Adesk::Boolean pushModelTransform(
const AcGeMatrix3d & xMat);
69 Adesk::Boolean popModelTransform();
71 bool isCurrentEntityUnknown();
72 void setupMatrixSegment()
const;
73 void cleanupMatrixSegment()
const;
75 std::map<std::wstring, std::string> * m_pFontmap;
79 mutable bool apply_matrix;
80 std::vector<dwg_matrix> matrices;
Definition: MrDwgWorldGeometry.h:16
Definition: MrDwgGeometry.h:21
Definition: MrDwgWorldGeometry.h:27