#include "HTools.h"
#include "hic_types.h"
Go to the source code of this file.
Classes | |
class | HConstantFrameRate |
The HConstantFrameRate class provides support for maintaining a constant framerate when rendering. More... | |
class | HConstFRSimpType |
class | HFrExtent |
class | HFrLodClamp |
class | HFrLodThreshold |
class | HFrNoSimp |
class | HFrNoSimpAA |
class | HFrSolidBBox |
class | HFrWireframe |
class | HFrWireframeBBox |
Defines datatypes associated with the HConstantFrameRate class
enum ConstFRType |
Defines the various simplification types
Enumerator | |
---|---|
ConstFRNoSimpType |
No simplification. |
ConstFRNoSimpAAType |
No simplification. The scene is antialiased. |
ConstFRWireframeBBoxType |
Wireframe bounding box similfication type. |
ConstFRSolidBBoxType |
Solid bounding box simplification type. |
ConstFRWireframeType |
Wireframe simplification type. |
ConstFRLodClampType |
LOD clamp type. All objects share the same detail level. |
ConstFRLodThresholdType |
LOD threshold type. LOD level for each individual object based on size on screen. |
ConstFRUserType |
Placeholder type. |
ConstFRExtentType |
Maximum extent simplification type. |
enum DetailChangeMode |
enum HActivityType |
Defines the type of user interaction in the scene. This affects the constant frame rate logic.