99 HC_KEY My_KInsert_Line(
float x1,
float y1,
float z1,
float x2,
float y2,
float z2);
111 void My_Line_Common(
HC_KEY key,
float x1,
float y1,
float z1,
float x2,
float y2,
float z2);
122 void My_Edit_Line(
HC_KEY key,
float x1,
float y1,
float z1,
float x2,
float y2,
float z2);
127 void My_Delete_Line(
HC_KEY key);
135 HC_KEY My_KInsert_Node(
float x,
float y,
float z);
143 void My_Edit_Node(
HC_KEY key,
float x,
float y,
float z);
151 void Show_Node_Position(
HC_KEY key,
float &x,
float &y,
float &z);
159 void My_Open_Node(
HC_KEY key);
164 void My_Close_Node();
virtual int OnLButtonDownAndMove(HEventInfo &hevent)
virtual int OnLButtonUp(HEventInfo &hevent)
The HOpNetwork class builds a network of nodes and connections.
Definition: HOpNetwork.h:34
virtual int OnRButtonUp(HEventInfo &hevent)
The HBaseOperator class serves as a base for classes which handle user input and operate on the scene...
Definition: HBaseOperator.h:60
virtual int OnRButtonDown(HEventInfo &hevent)
The HBaseView class defines and manages a view of model information.
Definition: HBaseView.h:332
virtual int OnRButtonDownAndMove(HEventInfo &hevent)
The HEventInfo class stores and manages event information.
Definition: HEventInfo.h:207
virtual int OnLButtonDown(HEventInfo &hevent)