Search:
Introduction
About HOOPS Visualize
Technical Overview
3DGS
MVO
Stream
HIO
OOC
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Acknowledgements
Getting Started
Installation contents
Setting a license
Creating a prototype
Defining a scene graph
Tutorials
Developer support
Programming Guides
3DGS
1 Fundamentals
1.1 Library Access
1.2 Application Structure
1.3 Database Structure
1.4 Drivers
1.5 Drawing
1.6 Associating Data
1.7 API Conventions
1.8 Warnings and Errors
1.9 Debugging
1.10 Streamlining
2 Geometry
2.1 Coordinates
2.2 Conventions
2.3 Markers
2.4 Text
2.5 Lines
2.6 Polygons
2.7 Circles and Ellipses
2.8 Shells
2.9 Meshes
2.10 Grids
2.11 Images
2.12 Lights
2.13 Cutting Planes
2.14 NURBS Curves
2.15 NURBS Surfaces
2.16 Cylinders and Polycylinders
2.17 Spheres
2.18 Reference Geometry
3 Viewing and Modelling
3.1 Coordinate Systems
3.2 Cameras
3.3 Matrices
3.4 Windows
4 User Interaction
4.1 Event Loop
4.2 Selection Events
4.3 Window Systems
4.4 Highlighting
4.5 Scene Interaction
5 Materials
5.1 Color
5.2 Texture Mapping
5.3 Environment and Bump Mapping
5.4 Transparency
5.5 Double-Sided Materials
5.6 Skyboxes and Cube Maps
6 Rendering
6.1 Hidden Surfaces
6.2 Level of Detail
6.3 Lighting and Color Interpolation
6.4 Atmospheric Attenuation
6.5 Anti-aliasing
6.6 Stereo Viewing
6.7 Shadows
6.8 Reflection Planes
6.9 Hemispheric Ambient Lighting
6.10 Bloom
6.11 Depth of Field
7 Performance Guidelines
7.1 Overview
7.2 Segments
7.3 Geometry
7.4 Rendering
7.5 Memory
8 Intermediate Mode
8.1 Overview
8.2 Examples
8.3 Porting your legacy HOOPS I.M. Code
MVO
1 Introduction
2 Fundamentals
2.1 HDB Database
2.2 HBaseModel
2.3 HBaseView
2.4 Operators
2.5 Selection Sets
3 Annotations
4 File Input/Output and the I/O Manager
4.1 Introduction
4.2 Importing Data
4.3 Exporting Data
4.4 Image I/O Support
4.5 Using the HIO Plugin Architecture
4.6 I/O Progress and Error Reporting
4.7 Custom I/O Handlers
5 Maintaining Constant Framerate
5.1 Framerate Modes
5.2 Customizing Constant Framerate
5.3 Simplification Objects
5.4 Implementation Issues
6 Markup Manager
7 Undo Manager
7.1 Overview
7.2 Using the Undo Manager
7.3 Enhancing the Undo Manager
8 Geometry Manipulator Handles
8.1 Creating Geometry Handles
8.2 Custom Geometry Manipulator Handles
9 HSF Data Streaming
10 Behavior and Animation
10.1 Introduction
10.2 Behavior Manager
10.3 Defining Behaviors
10.4 Retrieving Animation Data
10.5 Sensors
10.6 Exporting Animations
10.7 Animation Collisions
11 XML Read/Write
11.1 Overview
11.2 Parsing XML Data
11.3 Writing XML Data
12 Event Handling
12.1 Overview
12.2 Creating a New Listener Type
12.3 Event Registration
12.4 Creating a new Event
12.5 3D Mouse/Joystick Events
12.6 Timer Events
12.7 Touch Events
13 The Plotting Classes
13.1 Overview
13.2 Pie Charts
13.3 Other 2D Plots
13.4 Labels and Legends
14 Callbacks
15 The PMI Classes
Base Stream
1 Introduction
2 Writing and Reading HSFs
2.1 Writing
2.2 Reading
2.3 Controlling the Reading and Writing Process
2.4 Verifying HSF files
2.5 HOOPS/3dGS Classes
3 Streaming an HSF File
3.1 Basic Streaming
3.2 Performing Streaming on a Separate Thread
4 Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5 Maximizing Performance
3DGS Stream
1 Introduction
2 Writing and Reading HSFs
2.1 Writing
2.2 Reading
2.3 Controlling the Reading and Writing Process
3 Streaming an HSF File
3.1 Basic streaming
3.2 Streaming on a separate thread
3.3 View dependent streaming
4 Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5 Maximizing Performance
HIO
AVI
HOOPS Exchange
HOOPS Publish
DGN Direct
RealDWG
SketchUp
OOC
1 Introduction
2 Preprocessing data
3 Using the point cloud API
4 Sample code
Parasolid
1 Introduction
2 Initialization and shutdown
3 Reading Parasolid files
4 Creating and rendering Parasolid entities
5 Controlling the Visualize-Parasolid mapping
6 Operating on Parasolid entities
API Reference
3DGS
MVO
3DGS Stream
Base Stream
HIO
OOC
Parasolid
Additional Resources
Troubleshooting
Languages
C/C++
C#
Java
HSF specification
GUI integration
MFC
ATL
Winforms
WPF
Qt
Java Swing
Java SWT
Reference Applications
HOOPS Part Viewer
1.0 Overview
2.0 Using the HOOPS 3D Part Viewer
3.0 Keyframe Editor
4.0 Material Editor
Parasolid
Multi-Platform
Dev_Tools
hoops_mvo
source
HOpMarkupPostIt.h
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// Copyright (c) Tech Soft 3D
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//
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// The information contained herein is confidential and proprietary to Tech Soft 3D, Inc.,
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// and considered a trade secret as defined under civil and criminal statutes.
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// Tech Soft 3D, Inc. shall pursue its civil and criminal remedies in the event of
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// unauthorized use or misappropriation of its trade secrets. Use of this information
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// by anyone other than authorized employees of Tech Soft 3D, Inc. is granted only under
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// a written non-disclosure agreement, expressly prescribing the scope and manner of such use.
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// HOpMarkupAnnotate.h : interface of the HOpMarkupAnnotate class
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// inserts annotation into the current scene
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#ifndef _HOpMarkupPostIt_H
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#define _HOpMarkupPostIt_H
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#ifdef H_PACK_8
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#pragma pack(push)
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#pragma pack(8)
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#endif
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#include "HTools.h"
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#include "
HBaseOperator.h
"
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#include "HOpMarkupAnnotate.h"
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class
MVO_API
HOpMarkupPostIt
:
public
HOpMarkupAnnotate
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{
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public
:
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HOpMarkupPostIt
(
HBaseView
* view,
int
DoRepeat=0,
int
DoCapture=1);
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virtual
const
char
*
GetName
();
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virtual
int
OnLButtonDown
(
HEventInfo
&hevent);
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};
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#ifdef H_PACK_8
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#pragma pack(pop)
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#endif
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#endif
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HOpMarkupAnnotate::GetName
virtual const char * GetName()
HBaseOperator.h
HOpMarkupAnnotate::OnLButtonDown
virtual int OnLButtonDown(HEventInfo &hevent)
HBaseView
The HBaseView class defines and manages a view of model information.
Definition:
HBaseView.h:332
HEventInfo
The HEventInfo class stores and manages event information.
Definition:
HEventInfo.h:207
HOpMarkupPostIt
The HOpMarkupPostIt class inserts and manipulates annotation into the current scene.
Definition:
HOpMarkupPostIt.h:37
HOpMarkupAnnotate
The HOpMarkupAnnotate class inserts and manipulates annotation into the current scene.
Definition:
HOpMarkupAnnotate.h:36