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Real-Time,
simultaneous collaboration between multiple users.
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Large
Model Visualization capabilities such as Level-of-Detail 3D Spriting
and consistent frame-rate rendering using dynamic swapping of LODs
and rendering modes.
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Realtime
3D Manipulation: This is made possible through the addition of a sophisticated
new spriting algorithm in the HOOPS 3D Graphics System that allows
for the real-time manipulation of objects in 3D space, independent
of the complexity of the 3D scene. This feature enables the editing
or translation of subparts of the model in real-time no matter how
large and complex the assembly. This algorithm is used when you translate
objects in the scene.
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Render
modes for: Wireframe, Analytic Hidden-Line, Gouraud (smooth)
Shaded and Triangulated (through which you can see the facetting of
the model).
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Precise
distance measurement computation.
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Ability
to interactively browse the topological structure of models and assemblies.
You can annotate, zoom to and highlight entities to selected entities
via this browser.
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Query
of the topological and geometric makeup of Parasolid entities.
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Vector-based
hardcopy output for accurate printing of complex models.
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Save
models in a wide range of raster formats including HSF, JPEG, BMP,
GIF and EMF files to incorporate part images into technical publication
documents and other related materials. |