12 #include "StyleRepository.h"
20 TextureWriter& textureWriter, ImageRepository& imageRepository, TextureRepository& textureRepository);
26 virtual void ApplyLineColor(SegmentKey & segment, SUColor
const & color,
bool usesOpacity);
27 virtual void ApplyFaceColor(SegmentKey & segment,
bool isFront, SUColor
const & color,
bool usesOpacity);
28 virtual void ApplyFaceTexture(SegmentKey & segment,
bool isFront, std::string
const & textureName);
29 virtual bool ImportTexture(int32_t textureId, std::size_t parameterOffset, std::string & out_textureName);
32 static const std::size_t s_parameterOffset = 3;
36 bool operator==(
const StyleRepository::FaceMaterialAndTextureId& op1,
37 const StyleRepository::FaceMaterialAndTextureId& op2);
38 bool operator<(
const StyleRepository::FaceMaterialAndTextureId& op1,
39 const StyleRepository::FaceMaterialAndTextureId& op2);
Definition: StyleRepository3DF.h:16