The HNurbsSurface class encapsulates a NURBS surface or Chaking subdivision surface. More...
#include <HOpCreateNurbs3D.h>
Public Member Functions | |
void | CreateDefaultVertices (HPoint *center, HPoint *axis) |
void | DisableSelectability () |
void | DisplayVertices () |
void | EnableSelectability () |
HC_KEY | GetKey () |
HC_KEY | GetSurfaceMeshKey () |
void | HideVertices () |
HNurbsSurface () | |
void | Init (HC_KEY key) |
HC_KEY | Init (HPoint *center, HPoint *axis, int num_u_vertices, int num_v_vertices, int degree, int tesselation_level, float distance, HSurfaceType stype) |
void | Recalculate () |
void | ShowVertex (int vertexnum, HPoint &v) |
void | UpdateVertex (int vertexnum, float x, float y, float z) |
The HNurbsSurface class encapsulates a NURBS surface or Chaking subdivision surface.
The surface can either be created by passing the necessary parameters like degree, control points, tessellation level or implicitly from an existing nurbs segment in the hoops segment tree. It is internally represented as a HOOPS mesh as described in #HC_Insert_NURBS_Surface and a second invisible mesh representing the control points themselves.
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inline |
Constructs a HNurbsSurface.
This method creates a set of default control points given a center point and an axis of rotation.
center | The center point for creation. |
axis | An initial axis of rotation. |
void HNurbsSurface::DisableSelectability | ( | ) |
This method disables the selectability of NURBS Surface.
void HNurbsSurface::DisplayVertices | ( | ) |
This method shows the mesh containing the control points for the surface.
void HNurbsSurface::EnableSelectability | ( | ) |
This method enables the selectability of the NURBS surface.
HC_KEY HNurbsSurface::GetKey | ( | ) |
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inline |
References HC_KEY.
void HNurbsSurface::HideVertices | ( | ) |
This method hides the control point mesh.
void HNurbsSurface::Init | ( | HC_KEY | key | ) |
This method initializes the Nurbs object based on existing nurbs segment in HOOPS.
key | The key to the nurbs segment in HOOPS. |
HC_KEY HNurbsSurface::Init | ( | HPoint * | center, |
HPoint * | axis, | ||
int | num_u_vertices, | ||
int | num_v_vertices, | ||
int | degree, | ||
int | tesselation_level, | ||
float | distance, | ||
HSurfaceType | stype | ||
) |
This method initialize the Nurbs object based on given parameters.
center | The location of the center of creation. |
axis | The initial axis of rotation. |
num_u_vertices | The number of control points in the u direction. |
num_v_vertices | The number of control points in the v direction. |
degree | The degree of the surface. |
tesselation_level | The tesselation density. |
distance | The distance of vertices. This parameter is used during tesselation. |
stype | Pass which type of surface you want to create. It can either be either NURBS or Chakin. |
void HNurbsSurface::Recalculate | ( | ) |
This method recalculates the surface based on the existing control points.
void HNurbsSurface::ShowVertex | ( | int | vertexnum, |
HPoint & | v | ||
) |
This method returns the location of a control point given a specific index identifier.
vertexnum | The control point index number in the m_pVertices list. |
v | Reference to HPoint structure. This method returns the control poĆnt position. |
void HNurbsSurface::UpdateVertex | ( | int | vertexnum, |
float | x, | ||
float | y, | ||
float | z | ||
) |
This method allows you to modify a specific control point.
vertexnum | The control point index number in the m_pVertices list. |
x | The new x coordinate. |
y | The new y coordinate. |
z | The new z coordinate. |