Functions | |
void | Set_Unicode_Options (const unsigned short *options) |
Stores a double byte character string in the currently opened segment. More... | |
void | UnSet_One_Unicode_Option (const unsigned short *which) |
Removes a given setting established by a previous call to Set_Unicode_Options(), rather than all settings. More... | |
void | UnSet_Unicode_Options (void) |
Removes all settings established by a previous call to Set_Unicode_Options(). More... | |
void Set_Unicode_Options | ( | const unsigned short * | options | ) |
Stores a double byte character string in the currently opened segment.
options | - The name=value pair in Unicode that you want to set on the specified segment |
This routine enables you can store "name=value" Unicode character strings on segments in the 3dGS scene graph. This is of particular use for developers who are creating international flavors of applications and consequently have a need to store wide character strings in their graphics database.
void UnSet_One_Unicode_Option | ( | const unsigned short * | which | ) |
Removes a given setting established by a previous call to Set_Unicode_Options(), rather than all settings.
which | - The particular "name=value" pair in Unicode to be unset |
No additional details. See Set_Unicode_Options()
void UnSet_Unicode_Options | ( | void | ) |
Removes all settings established by a previous call to Set_Unicode_Options().
No additional details. See Set_Unicode_Options()