
Functions | |
| void | MSet_Specific_Vertex_Visibilities (HC_KEY key, int count, const int *indices, const char *settings) |
| Sets per-vertex visibility settings on several individual vertices at once. This overrides the visibility settings inherited from the segment-level. More... | |
| void | MSet_Vertex_Visibilities (HC_KEY key, int offset, int count, const char *settings) |
| Sets per-vertex visibility settings of a range of vertices at once. This overrides the visibility settings inherited from the segment-level. More... | |
| void | MUnSet_Specific_Vertex_Visibilities (HC_KEY key, int count, const int *indices) |
| Removes per-vertex visibility settings on several individual vertices at once. This allows the shell or mesh to inherit segment-level visibility settings. More... | |
| void | MUnSet_Vertex_Visibilities (HC_KEY key, int offset, int count) |
| Removes per-vertex visibility settings of a range of vertices at once. This allows the shell or mesh to inherit segment-level visibility settings. More... | |
| void MSet_Specific_Vertex_Visibilities | ( | HC_KEY | key, |
| int | count, | ||
| const int * | indices, | ||
| const char * | settings | ||
| ) |
Sets per-vertex visibility settings on several individual vertices at once. This overrides the visibility settings inherited from the segment-level.
| key | - Key of a shell or mesh. |
| count | - Number of vertices on which to set visibility. |
| indices | - Indices into the point list on which to set the visibility. |
| settings | - Visibility setting per vertex, zero (0) for off, non-zero for on. |
| void MSet_Vertex_Visibilities | ( | HC_KEY | key, |
| int | offset, | ||
| int | count, | ||
| const char * | settings | ||
| ) |
Sets per-vertex visibility settings of a range of vertices at once. This overrides the visibility settings inherited from the segment-level.
| key | - Key of a shell or mesh. |
| offset | - First vertex number. |
| count | - Number of vertices on which to set visibility. |
| settings | - Visibility setting per vertex, zero (0) for off, non-zero for on. |
| void MUnSet_Specific_Vertex_Visibilities | ( | HC_KEY | key, |
| int | count, | ||
| const int * | indices | ||
| ) |
Removes per-vertex visibility settings on several individual vertices at once. This allows the shell or mesh to inherit segment-level visibility settings.
| key | - Key of a shell or mesh. |
| count | - Number of vertices on which to unset visibility. |
| indices | - Indices into the point list on which to unset the visibility. |
| void MUnSet_Vertex_Visibilities | ( | HC_KEY | key, |
| int | offset, | ||
| int | count | ||
| ) |
Removes per-vertex visibility settings of a range of vertices at once. This allows the shell or mesh to inherit segment-level visibility settings.
| key | - Key of a shell or mesh. |
| offset | - First face number. |
| count | - Number of faces on which to unset visibility. |