| CalculateShadowExtents(HC_KEY segkey, float *totalmatrix) | HSmoothShadow | protected |
| CalculateTotalModelExtents() | HShadow | |
| CalculateTotalShadowExtents() | HSmoothShadow | protected |
| CleanUp() | HSmoothShadow | |
| ComputeObjectExtents(HPoint &min, HPoint &max, HPoint points[], int numpoints) | HShadow | protected |
| Create(ShadowPlaneType ptype, int TextureSize=0, int FilterSize=-1, int filter[]=0) | HSmoothShadow | |
| Create() | HSmoothShadow | |
| CreateShadowTexture() | HSmoothShadow | protected |
| CreateSoftShadow() | HSmoothShadow | protected |
| GetFilterSize() | HSmoothShadow | inline |
| GetModelExtents(HPoint &ObjectBoundingMin, HPoint &ObjectBoundingMax) | HShadow | inline |
| GetShadowBrightness() | HShadow | inline |
| GetShadowGroundPlane(HPlane &plane) | HShadow | inline |
| GetShadowKey() | HShadow | inline |
| GetShadowLightPos(HPoint &lightpos) | HShadow | inline |
| GetTextureSize() | HSmoothShadow | inline |
| HasShell(HC_KEY segKey) | HShadow | protected |
| HShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, float ObjectModellingMatrix[]=0) | HShadow | |
| HSmoothShadow(HC_KEY ModelSegmentKey, HC_KEY ShadowBaseSegmentKey, bool UseOglShadow=false) | HSmoothShadow | |
| IsolateShell() | HShadow | protected |
| m_bAllowOpenglShadow | HSmoothShadow | protected |
| m_bFirstCoordinate | HShadow | protected |
| m_filter | HSmoothShadow | protected |
| m_FilterSize | HSmoothShadow | protected |
| m_ImageKey | HSmoothShadow | protected |
| m_ModelSegmentKey | HShadow | protected |
| m_ObjectBoundingMax | HShadow | protected |
| m_ObjectBoundingMin | HShadow | protected |
| m_ObjectModellingMatrix | HShadow | protected |
| m_ShadowBoundingMax | HSmoothShadow | protected |
| m_ShadowBoundingMin | HSmoothShadow | protected |
| m_ShadowBrightness | HShadow | protected |
| m_ShadowGroundPlane | HShadow | protected |
| m_ShadowLightPos | HShadow | protected |
| m_ShadowSegmentKey | HShadow | protected |
| m_texname | HSmoothShadow | protected |
| m_TextureSize | HSmoothShadow | protected |
| RestoreShell() | HShadow | protected |
| RotateToGroundPlane(HPlane plane, float matrix[]) | HShadow | protected |
| SetAllowOpenglShadow(bool AllowOpenglShadow) | HSmoothShadow | inline |
| SetFilter(int filter[], int FilterSize) | HSmoothShadow | inline |
| SetShadowBrightness(int ShadowBrightness) | HShadow | inline |
| SetShadowGroundPlane(HPlane plane) | HShadow | inline |
| SetShadowLightPos(HPoint lightpos) | HShadow | inline |
| SetTextureSize(int TextureSize) | HSmoothShadow | inline |
| ShadowMatrix2(float matrix[], HPlane plane, HPoint d) | HShadow | protected |
| ShowModellingMatrix(HC_KEY segkey, float oldmatrix[], float newmatrix[]) | HShadow | protected |
| SmoothImage(HPixelRGB *origImage, HPixelRGBA **smoothImage, int width, int height, int filterSize, int filter[]) | HSmoothShadow | protected |
| UnDefineAllShadowTextures(HC_KEY modelsegmentkey) | HSmoothShadow | static |
| UnDefineShadowTexture() | HSmoothShadow | |
| ~HSmoothShadow() (defined in HSmoothShadow) | HSmoothShadow | virtual |