
Functions | |
| void | DShow_Infinite_Ray (HC_KEY key, double *xa, double *ya, double *za, double *xb, double *yb, double *zb) |
| Similar to Show_Infinite_Ray(), but returns double-precision values. More... | |
| void | Show_Infinite_Ray (HC_KEY key, float *xa, float *ya, float *za, float *xb, float *yb, float *zb) |
| Returns the vector of points that define an infinite ray, as referenced by a key. The key might come from Show_Selection_Element() or Find_Contents(), or it might have been saved during a previous call to Insert_Infinite_Ray(). More... | |
| void DShow_Infinite_Ray | ( | HC_KEY | key, |
| double * | xa, | ||
| double * | ya, | ||
| double * | za, | ||
| double * | xb, | ||
| double * | yb, | ||
| double * | zb | ||
| ) |
Similar to Show_Infinite_Ray(), but returns double-precision values.
| key | - Unique identifier of a particular infinite line. |
| xa | - x-coordinate for one end of the line segment. |
| ya | - y-coordinate for one end of the line segment. |
| za | - z-coordinate for one end of the line segment. |
| xb | - x-coordinate for other end of the line segment. |
| yb | - y-coordinate for other end of the line segment. |
| zb | - z-coordinate for other end of the line segment. |
| void Show_Infinite_Ray | ( | HC_KEY | key, |
| float * | xa, | ||
| float * | ya, | ||
| float * | za, | ||
| float * | xb, | ||
| float * | yb, | ||
| float * | zb | ||
| ) |
Returns the vector of points that define an infinite ray, as referenced by a key. The key might come from Show_Selection_Element() or Find_Contents(), or it might have been saved during a previous call to Insert_Infinite_Ray().
| key | - Unique identifier of a particular infinite line. |
| xa | - x-coordinate for one end of the line segment. |
| ya | - y-coordinate for one end of the line segment. |
| za | - z-coordinate for one end of the line segment. |
| xb | - x-coordinate for other end of the line segment. |
| yb | - y-coordinate for other end of the line segment. |
| zb | - z-coordinate for other end of the line segment. |
No additional details. See Insert_Infinite_Ray().