
#include "HTools.h"#include "hic_types.h"Go to the source code of this file.
Classes | |
| class | HConstantFrameRate |
| The HConstantFrameRate class provides support for maintaining a constant framerate when rendering. More... | |
| class | HConstFRSimpType |
| class | HFrExtent |
| class | HFrLodClamp |
| class | HFrLodThreshold |
| class | HFrNoSimp |
| class | HFrNoSimpAA |
| class | HFrSolidBBox |
| class | HFrWireframe |
| class | HFrWireframeBBox |
Defines datatypes associated with the HConstantFrameRate class
| enum ConstFRType |
Defines the various simplification types
| Enumerator | |
|---|---|
| ConstFRNoSimpType |
No simplification. |
| ConstFRNoSimpAAType |
No simplification. The scene is antialiased. |
| ConstFRWireframeBBoxType |
Wireframe bounding box similfication type. |
| ConstFRSolidBBoxType |
Solid bounding box simplification type. |
| ConstFRWireframeType |
Wireframe simplification type. |
| ConstFRLodClampType |
LOD clamp type. All objects share the same detail level. |
| ConstFRLodThresholdType |
LOD threshold type. LOD level for each individual object based on size on screen. |
| ConstFRUserType |
Placeholder type. |
| ConstFRExtentType |
Maximum extent simplification type. |
| enum DetailChangeMode |
| enum HActivityType |
Defines the type of user interaction in the scene. This affects the constant frame rate logic.