
| ASCII | > |
| Hexadecimal | 3E |
| Decimal | 62 |
Byte projection, Point position, Point target, Point up_vector, Float field_width, Float field_width, [Float oblique_around_y], [Float oblique_around_x], [Float near_limit]
| projection | bitmask describing the projection transform |
| position | camera eye point |
| target | point at center of projection plane |
| up_vector | direction representing "up" to the camera |
| field_width, field_height | size of the minimum viewable rectangle around the target point |
| oblique_around_y | horizontal skew angle (degrees), present if the Camera_Oblique_Y bit is set in the projection |
| oblique_around_x | vertical skew angle (degrees), present if the Camera_Oblique_X bit is set in the projection |
| near_limit | near clipping plane (hither) scaled between 0 at the camera position and 1 at the target, present if Near_Limit bit is set |
Camera projection applied to the currently opened segment.
| 01 | perspective (default is orthographic) |
| 02 | stretched (field is stretched to fit window, by default aspect of field is not changed and additional data outside the field may be visible) |
| 04 | Camera_Oblique_Y, view is skewed about the Y-axis (x is sheared relative to z) |
| 08 | Camera_Oblique_X, view is skewed about the X-axis (y is sheared relative to z) |
| 10 | Near_Limit, explicit near clipping limit is specified |