#include <HUndoManager.h>
|
| virtual const char * | GetName () |
| |
| | HUndoItem () |
| |
| virtual void | Redo (bool setupOnly=false) |
| |
| virtual void | Undo (bool setupOnly=false) |
| |
HUndoItem is the base class for all undo items which hold information necessary to perform a rollback of a particular scene. Use this class as a base class when you want to create new undo items to be managed by the HUndoManager.
| virtual const char* HUndoItem::GetName |
( |
| ) |
|
|
inlinevirtual |
| virtual void HUndoItem::Redo |
( |
bool |
setupOnly = false | ) |
|
|
inlinevirtual |
This method restores the conditions just before the undo method was called.
- Parameters
-
| setupOnly | Pass true if you want to perform the redo without updating the view. The default value is false. |
Reimplemented in HUndoItemMatrix, and HUndoItemCamera.
| virtual void HUndoItem::Undo |
( |
bool |
setupOnly = false | ) |
|
|
inlinevirtual |
This method restores the conditions captured by the item when it was first created.
- Parameters
-
| setupOnly | Pass true if you want to perform the undo without updating the view. The default value is false. |
Reimplemented in HUndoItemMatrix, and HUndoItemCamera.
The documentation for this class was generated from the following file: