
Functions | |
| void | DTranslate_Object (double x, double y, double z) |
| Similar to Translate_Object(), but operates on double-precision data. More... | |
| void | Translate_Object (double x, double y, double z) |
| Moves objects about within the user data space. More... | |
| void DTranslate_Object | ( | double | x, |
| double | y, | ||
| double | z | ||
| ) |
Similar to Translate_Object(), but operates on double-precision data.
| x | - Distance to move along the X -axis. Positive values are towards positive X, of course. |
| y | - Distance to move along the Y -axis. |
| z | - Likewise, along the Z -axis. |
| void Translate_Object | ( | double | x, |
| double | y, | ||
| double | z | ||
| ) |
Moves objects about within the user data space.
| x | - Distance to move along the X -axis. Positive values are towards positive X, of course. |
| y | - Distance to move along the Y -axis. |
| z | - Likewise, along the Z -axis. |
Translate_Object() is a modelling transformation—it should be thought of as changing the object you have drawn. For changing your point of view, a better routine is Dolly_Camera() .
The mathematical transform required is