
| ASCII | d |
| Hexadecimal | 64 |
| Decimal | 100 |
Point direction byte options
| direction | vector towards the light |
| options | flags to indicate optional attributes attached to the light |
| 0x01 | Camera-relative. Direction vector is relative to the camera direction. A value of <0,0,-1> corresponds to a light along the same direction as the camera. |
Light is inserted into the currently opened segment.