
This is the complete list of members for U3D_IDTF::SceneUtilities, including all inherited members.
| AddAnimationModifier(const IFXString &rModName, const IFXString &rModChainType, BOOL isKeyFrameModifier, IFXAnimationModifier **ppAnimationModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddBoneWeightModifier(const IFXString &rModName, const IFXString &rModChainType, IFXBoneWeightsModifier **ppBoneWeightModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddCLODModifier(const IFXString &rModName, const IFXString &rModChainType, IFXCLODModifier **ppCLODModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddGlyphModifier(const IFXString &rModName, const IFXString &rModChainType, F64 defaultWidth, F64 defaultSpacing, F64 defaultHeight, IFXGlyphCommandList *pCommandList, IFXGlyph2DModifier **ppGlyph2DModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddModifier(const IFXString &rModName, const IFXString &rModChainType, IFXModifier *pModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddShadingModifier(const IFXString &rModName, const IFXString &rModChainType, IFXShadingModifier **ppShadingModifier) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddSubdivisionModifier(const IFXString &rModName, const IFXString &rModChainType, IFXSubdivModifier **ppSubDiv) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AddTexturePaletteEntry(const IFXString &rName, U32 *pTextureId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| AssignAnimationToModifier(IFXAnimationModifier *pAnimationModifer, const IFXString &rMotionName, F32 rTimeOffset=0.0, F32 rTimeScale=1.0, BOOL loop=TRUE, BOOL sync=FALSE) | U3D_IDTF::SceneUtilities | |
| ClearPalette(IFXSceneGraph::EIFXPalette paletteType, IFXPalette *pPalette, BOOL bClearDefaultEntryAlso) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CompressMotionTracks(IFXMotionResource *MotionResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateFileReference(const IFXString &rName, IFXFileReference **ppFileReference) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateGroupNode(const IFXString &rNodeName, IFXNode **ppNode) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateLightNode(const IFXString &rNodeName, const IFXString &rResourceName, IFXLight **ppLight) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateLightResource(const IFXString &rName, IFXLightResource **ppLightResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateLineSetResource(const IFXString &rName, IFXAuthorLineSet *pLineSet, U32 uModelPriority, IFXAuthorLineSetResource **ppModel) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateMaterial(const IFXString &rMaterial, IFXMaterialResource **ppMaterial) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateMeshResource(const IFXString &rName, IFXAuthorMesh *pMesh, IFXAuthorGeomCompilerParams &rParams, IFXAuthorCLODResource **ppModel, U32 *pResourceId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateModelNode(const IFXString &rName, const IFXString &rResourceName, IFXModel **ppModel, U32 *pModelNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateModelResource(const IFXString &rName, IFXREFCID ComponentId, U32 uPrimitivePriority, IFXGenerator **ppPrimitive) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateMotionResource(const IFXString &rMotionName, const U32 motionQuality, const U32 motionPriority, U32 *motionID, IFXMotionResource **pMotionResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateNode(const IFXString &rNodeName, const IFXCID &rComponentId, IFXNode **ppNode, U32 *pNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateNodePlaceholder(const IFXString &rNodeName, U32 *pNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreatePointSetResource(const IFXString &rName, IFXAuthorPointSet *pLineSet, U32 modelPriority, IFXAuthorPointSetResource **ppModel) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateResourcePlaceholder(const IFXString &rName, IFXSceneGraph::EIFXPalette palette, U32 *pId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateShader(const IFXString &rShaderName, const IFXString &rMaterialName, IFXShaderLitTexture **ppShader) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateTexture(const IFXString &rName, const U32 priority, IFXTextureObject **ppTextureObject) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateViewNode(const IFXString &rNodeName, const IFXString &rResourceName, IFXView **ppView) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| CreateViewResource(const IFXString &rName, IFXViewResource **ppViewResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindMaterial(const IFXString &rName, IFXMaterialResource **ppResource, U32 *pMaterialId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindModel(const IFXString &rModelName, IFXModel **ppModel) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindModelResource(const IFXString &rResourceName, IFXGenerator **ppModelResource, U32 *pModelResourceId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindMotionResource(const IFXString &rName, IFXMotionResource **ppResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindNode(const IFXString &rName, IFXNode **ppNode, U32 *pNodeId=NULL) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindPaletteEntry(const IFXString &rName, IFXSceneGraph::EIFXPalette palette, IFXUnknown **ppResource, U32 *pPaletteId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindResourceByModelName(const IFXString &rModelName, IFXAuthorCLODResource **ppAuthorCLODResource) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindShader(const IFXString &rName, IFXShaderLitTexture **ppResource, U32 *pShaderId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| FindTexture(const IFXString &rName, IFXTextureObject **ppResource, U32 *pTextureId) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| GetMaterialFromShader(IFXShaderLitTexture *pShaderLitTexture, IFXMaterialResource **ppMaterial) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| GetSceneMetaData(IFXMetaDataX **ppMetaData) | U3D_IDTF::SceneUtilities | |
| GetTextureFromShader(IFXShaderLitTexture *pShaderLitTexture, IFXTextureObject **ppTexture, U32 layer) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| GetWorldTransform(IFXNode *pNode, IFXMatrix4x4 *pWorldTransform) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| InitializeScene(IFXCoreServices *pCoreServicesMain) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| LoadU3DFile(const IFXCHAR *pFileName) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| ResetPalettes(BOOL bRebuildDefaultEntries) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| SceneUtilities() (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| SetRenderWire(const IFXString &rShaderName, BOOL onOff) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| TestModifierNodeChain(IFXNode *pNode, IFXREFIID ModifierID, U32 *pFound) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| TestModifierResourceChain(IFXAuthorCLODResource *pCLODResource, IFXREFIID ModifierID, U32 *pFound) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| WriteDebugInfo(const char *pFile) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| WriteSceneToFile(const IFXCHAR *pFileName, IFXExportOptions ExportOptions) (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | |
| ~SceneUtilities() (defined in U3D_IDTF::SceneUtilities) | U3D_IDTF::SceneUtilities | virtual |