
#include <HConstantFrameRate.h>
Public Member Functions | |
| ConstFRType | GetType () |
| HFrNoSimp () | |
| HFrNoSimp (int min, int max) | |
| void | Set (HConstantFrameRate *pCfr, int SimpLevel) |
Public Member Functions inherited from HConstFRSimpType | |
| int | GetMaxSimpLevel () |
| int | GetMinSimpLevel () |
| HConstFRSimpType () | |
| HConstFRSimpType (int min, int max) | |
| virtual void | Reset (HConstantFrameRate *pCfr) |
| virtual void | Update (HConstantFrameRate *pCfr, int SimpLevel) |
Static Public Member Functions | |
| static HConstFRSimpType * | Create (int min, int max) |
Static Public Member Functions inherited from HConstFRSimpType | |
| static HConstFRSimpType ** | CreateList (int size) |
Additional Inherited Members | |
Public Attributes inherited from HConstFRSimpType | |
| int | m_SimpLevelMax |
| int | m_SimpLevelMin |
HFrNoSimp is a no simplification type. Use this type as your base simplification type list if there is no antialiasing in the scene.
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inline |
The default construtor.
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inline |
The constructor that allows you the set the minimum and maximum simplification levels.
| min | The minimum simplification level. |
| max | The maximum simplification level. |
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inlinestatic |
Create a new simplification type object. Use this method to avoid object ownership problems.
| min | lowest simplification level |
| max | highest simplification level |
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inlinevirtual |
Implements HConstFRSimpType.
References ConstFRNoSimpType.
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virtual |
If SimpLevel is 1 or 0, this method turns off shadow and cutting plane regeneration.
| pCfr | A pointer to a HConstantFrameRate Object. |
| SimpLevel | Simplification level for the current type |
Implements HConstFRSimpType.