Release | Issue # | Platform | Driver | Summary |
23.40 |
35301 |
Generic |
GDI-Print |
Print Preview rendering incomplete for some printers |
23.40 |
35037 |
Windows 10 |
OpenGL2 |
Retrieving GPU name in QT results in empty string |
23.40 |
34952 |
Windows 10 |
DX11 |
fallback font not working |
23.40 |
34853 |
Windows 10 |
|
polygon render bug |
23.40 |
34840 |
Windows 10 |
DX11 |
Face Contrast Color not set correctly in shader drivers |
23.40 |
34591 |
Windows 10 |
Generic |
draw_dc_text callback bug |
23.40 |
34577 |
Windows 10 |
DX11 |
bad rendering on markers with odd pixel size (dx11) |
23.40 |
34576 |
Windows 10 |
DX11 |
marker selection bug with line anti-aliasing ON |
23.40 |
34485 |
Windows 10 |
DX11 |
marker rendering size change |
23.40 |
34484 |
OSX |
OpenGL2 |
fallback font access violation on OSX |
23.40 |
34416 |
Generic |
Generic |
cut geometry bug |
23.40 |
33858 |
Generic |
GDI-Print |
Inconsistent application of clip region when viewing in print preview |
23.30 |
33443 |
OSX |
OpenGL2 |
fallback font not working |
23.30 |
33441 |
Generic |
Generic |
Color of dashed hidden line changes color based on camera setting |
23.30 |
33435 |
Windows 7 |
DX11 |
Part Viewer - Clash Browser incorrect classification |
23.30 |
33386 |
Windows 7 |
DX11 |
Selection operator returns inconsistent results |
23.30 |
33158 |
Generic |
DX11 |
transparency hsra settings render double grid |
23.30 |
33040 |
Windows 10 |
DX11 |
image background offset (1 pixel) bug |
23.30 |
32627 |
Generic |
Generic |
Crash in code generation when calling HC_Set_Polygonal_Clip_Region |
23.30 |
32451 |
Windows 10 |
Generic |
Corrupted colours in render-to-image when using Color_By_FIndex |
23.30 |
32420 |
Windows 7 |
OpenGL |
Continuously resizing application window leads to crash when using OpenGL |
23.20 |
32904 |
Windows 10 |
Generic |
self-intersecting polygons bug |
23.20 |
32243 |
Windows 10 |
X11 |
Face displacement improvements |
23.20 |
32101 |
Windows 10 |
DX11 |
Rendering bug (AMD) with markers/lines |
23.20 |
32066 |
Generic |
OpenGL |
toggling window frame settings causes disappearance of other subwindow contents |
23.20 |
31696 |
Windows 7 |
OpenGL2 |
Edges are more pronounced and show behind faces with opengl2 |
23.20 |
31343 |
Windows 10 |
Direct3D/DX9 |
Edge visibility bleeds through faces |
23.20 |
30472 |
Windows 10 |
OpenGL2 |
Markers disappear on any zoom/pan operation in XOR mode on OpenGL2 |
23.20 |
29829 |
Windows 10 |
OpenGL2 |
face displacement in 22.10 gives other results as in 21.52 |
23.20 |
29642 |
Generic |
Direct3D/DX9 |
Hidden edges showing on shells when they should be blocked by faces |
23.20 |
29344 |
Generic |
|
Face displacement improvements |
23.20 |
28799 |
Windows 8 |
OpenGL2 |
Face displacement improvements |
23.10 |
31373 |
|
|
Visibility: 'perimeters only' yielding inconsistent results |
23.10 |
31332 |
Generic |
Generic |
Include header files in 3rd party folder |
23.10 |
31224 |
Windows 10 |
Generic |
Markers take selection preference over polylines |
23.10 |
30468 |
Generic |
Generic |
Image texture is affected by the transparency of background geometry |
23.10 |
30345 |
Windows 10 |
OpenGL2 |
Loss of performance between v22xx and v2300 in this case |
23.10 |
30218 |
Generic |
|
exporting to HTML with HIO takes an unreasonable amount of time |
23.10 |
26978 |
Linux_64 |
OpenGL |
Update_Display hang on CentOS (locked computer) |
23.00 |
30510 |
Win_VC14 |
DX11 |
Always try to create D2D compatible DX11 device |