Introduction
About HOOPS Visualize
Technical Overview
3DGS
MVO
Stream
HIO
OOC
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Acknowledgements
Getting Started
Installation contents
Setting a license
Building the sandboxes
Creating a prototype
Defining a scene graph
Developer support
Programming Guides
3DGS
1 Fundamentals
1.1 Library Access
1.2 Application Structure
1.3 Database Structure
1.4 Drivers
1.5 Drawing
1.6 Associating Data
1.7 API Conventions
1.8 Warnings and Errors
1.9 Debugging
1.10 Streamlining
2 Geometry
2.1 Coordinates
2.2 Conventions
2.3 Markers
2.4 Text
2.5 Lines
2.6 Polygons
2.7 Circles and Ellipses
2.8 Shells
2.9 Meshes
2.10 Grids
2.11 Images
2.12 Lights
2.13 Cutting Planes
2.14 NURBS Curves
2.15 NURBS Surfaces
2.16 Cylinders and Polycylinders
2.17 Spheres
2.18 Reference Geometry
3 Viewing and Modelling
3.1 Coordinate Systems
3.2 Cameras
3.3 Matrices
3.4 Windows
4 User Interaction
4.1 Event Loop
4.2 Selection Events
4.3 Window Systems
4.4 Highlighting
4.5 Scene Interaction
5 Materials
5.1 Color
5.2 Texture Mapping
5.3 Environment and Bump Mapping
5.4 Transparency
5.5 Double-Sided Materials
5.6 Skyboxes and Cube Maps
6 Rendering
6.1 Hidden Surfaces
6.2 Level of Detail
6.3 Lighting and Color Interpolation
6.4 Atmospheric Attenuation
6.5 Anti-aliasing
6.6 Stereo Viewing
6.7 Shadows
6.8 Reflection Planes
6.9 Hemispheric Ambient Lighting
6.10 Bloom
6.11 Depth of Field
7 Performance Guidelines
7.1 Overview
7.2 Segments
7.3 Geometry
7.4 Rendering
7.5 Memory
8 Intermediate Mode
8.1 Overview
8.2 Examples
8.3 Porting your legacy HOOPS I.M. Code
MVO
1 Introduction
2 Fundamentals
2.1 HDB Database
2.2 HBaseModel
2.3 HBaseView
2.4 Operators
2.5 Selection Sets
3 Annotations
4 File Input/Output and the I/O Manager
4.1 Introduction
4.2 Importing Data
4.3 Exporting Data
4.4 Image I/O Support
4.5 Using the HIO Plugin Architecture
4.6 I/O Progress and Error Reporting
4.7 Custom I/O Handlers
5 Maintaining Constant Framerate
5.1 Framerate Modes
5.2 Customizing Constant Framerate
5.3 Simplification Objects
5.4 Implementation Issues
6 Markup Manager
7 Undo Manager
7.1 Overview
7.2 Using the Undo Manager
7.3 Enhancing the Undo Manager
8 Geometry Manipulator Handles
8.1 Creating Geometry Handles
8.2 Custom Geometry Manipulator Handles
9 HSF Data Streaming
10 Behavior and Animation
10.1 Introduction
10.2 Behavior Manager
10.3 Defining Behaviors
10.4 Retrieving Animation Data
10.5 Sensors
10.6 Exporting Animations
10.7 Animation Collisions
11 XML Read/Write
11.1 Overview
11.2 Parsing XML Data
11.3 Writing XML Data
12 Event Handling
12.1 Overview
12.2 Creating a New Listener Type
12.3 Event Registration
12.4 Creating a new Event
12.5 3D Mouse/Joystick Events
12.6 Timer Events
12.7 Touch Events
13 The Plotting Classes
13.1 Overview
13.2 Pie Charts
13.3 Other 2D Plots
13.4 Labels and Legends
14 Callbacks
15 The PMI Classes
Base Stream
1 Introduction
2 Writing and Reading HSFs
2.1 Writing
2.2 Reading
2.3 Controlling the Reading and Writing Process
2.4 Verifying HSF files
2.5 HOOPS/3dGS Classes
3 Streaming an HSF File
3.1 Basic Streaming
3.2 Performing Streaming on a Separate Thread
4 Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5 Maximizing Performance
3DGS Stream
1 Introduction
2 Writing and Reading HSFs
2.1 Writing
2.2 Reading
2.3 Controlling the Reading and Writing Process
3 Streaming an HSF File
3.1 Basic streaming
3.2 Streaming on a separate thread
3.3 View dependent streaming
4 Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5 Maximizing Performance
HIO
AVI
HOOPS Exchange
HOOPS Publish
HTML
DGN Direct
RealDWG
SketchUp
OOC
1 Introduction
2 Preprocessing data
3 Using the point cloud API
4 Sample code
Parasolid
1 Introduction
2 Initialization and shutdown
3 Reading Parasolid files
4 Creating and rendering Parasolid entities
5 Controlling the Visualize-Parasolid mapping
6 Operating on Parasolid entities
API Reference
3DGS
MVO
3DGS Stream
Base Stream
HIO
OOC
Parasolid
Additional Resources
Languages
C/C++
C#
Java
HSF specification
GUI integration
MFC
Winforms
WPF
Qt
Java Swing
Java SWT
Augmented Reality
Virtual Reality
HOOPS Part Viewer
1.0 Overview
2.0 Using the HOOPS 3D Part Viewer
3.0 Keyframe Editor
4.0 Material Editor
Troubleshooting
PMI
TextAttributes
PMI::TextAttributes Member List
This is the complete list of members for
PMI::TextAttributes
, including all inherited members.
GetFontName
(char *out_font_name) const
PMI::TextAttributes
GetFontSize
(float &out_size) const
PMI::TextAttributes
GetFontSizeUnits
(Font::Size::Units &out_units) const
PMI::TextAttributes
GetInsertionPoint
(Point &out_point) const
PMI::TextAttributes
GetInsertionPoint
(float &out_x, float &out_y, float &out_z) const
PMI::TextAttributes
GetOrientation
(Orientation &out_orientation) const
PMI::TextAttributes
GetRGBColor
(RGBColor &out_color) const
PMI::TextAttributes
GetRGBColor
(float &out_r, float &out_g, float &out_b) const
PMI::TextAttributes
IsBold
() const
PMI::TextAttributes
IsFixedWidth
() const
PMI::TextAttributes
IsItalic
() const
PMI::TextAttributes
IsOverlined
() const
PMI::TextAttributes
IsStreched
() const
PMI::TextAttributes
IsStrikedThrough
() const
PMI::TextAttributes
IsUnderlined
() const
PMI::TextAttributes
IsWired
() const
PMI::TextAttributes
operator=
(TextAttributes const &that) (defined in
PMI::TextAttributes
)
PMI::TextAttributes
Set
(TextAttributes const &that) (defined in
PMI::TextAttributes
)
PMI::TextAttributes
SetFontName
(char const *in_font_name)
PMI::TextAttributes
SetFontSize
(float const in_size)
PMI::TextAttributes
SetFontSizeUnits
(Font::Size::Units const in_units)
PMI::TextAttributes
SetFormat
(char const &in_format)
PMI::TextAttributes
SetInsertionPoint
(Point const &in_point)
PMI::TextAttributes
SetInsertionPoint
(float in_x, float in_y, float in_z)
PMI::TextAttributes
SetOrientation
(Orientation const &in_orientation)
PMI::TextAttributes
SetRGBColor
(RGBColor const &in_color)
PMI::TextAttributes
SetRGBColor
(float in_r, float in_g, float in_b)
PMI::TextAttributes
SetWidthScale
(const double width_scale)
PMI::TextAttributes
TextAttributes
() (defined in
PMI::TextAttributes
)
PMI::TextAttributes
TextAttributes
(TextAttributes const &that) (defined in
PMI::TextAttributes
)
PMI::TextAttributes
WidthScale
() const
PMI::TextAttributes
~TextAttributes
() (defined in
PMI::TextAttributes
)
PMI::TextAttributes