Introduction
About HOOPS Visualize
Technical Overview
3DGS
MVO
Stream
HIO
OOC
Platform and File Support
Supported Platforms
File Formats
Device Guide
Release Notes
Acknowledgements
Getting Started
Installation contents
Setting a license
Building the sandboxes
Creating a prototype
Defining a scene graph
Developer support
Programming Guides
3DGS
1 Fundamentals
1.1 Library Access
1.2 Application Structure
1.3 Database Structure
1.4 Drivers
1.5 Drawing
1.6 Associating Data
1.7 API Conventions
1.8 Warnings and Errors
1.9 Debugging
1.10 Streamlining
2 Geometry
2.1 Coordinates
2.2 Conventions
2.3 Markers
2.4 Text
2.5 Lines
2.6 Polygons
2.7 Circles and Ellipses
2.8 Shells
2.9 Meshes
2.10 Grids
2.11 Images
2.12 Lights
2.13 Cutting Planes
2.14 NURBS Curves
2.15 NURBS Surfaces
2.16 Cylinders and Polycylinders
2.17 Spheres
2.18 Reference Geometry
3 Viewing and Modelling
3.1 Coordinate Systems
3.2 Cameras
3.3 Matrices
3.4 Windows
4 User Interaction
4.1 Event Loop
4.2 Selection Events
4.3 Window Systems
4.4 Highlighting
4.5 Scene Interaction
5 Materials
5.1 Color
5.2 Texture Mapping
5.3 Environment and Bump Mapping
5.4 Transparency
5.5 Double-Sided Materials
5.6 Skyboxes and Cube Maps
6 Rendering
6.1 Hidden Surfaces
6.2 Level of Detail
6.3 Lighting and Color Interpolation
6.4 Atmospheric Attenuation
6.5 Anti-aliasing
6.6 Stereo Viewing
6.7 Shadows
6.8 Reflection Planes
6.9 Hemispheric Ambient Lighting
6.10 Bloom
6.11 Depth of Field
7 Performance Guidelines
7.1 Overview
7.2 Segments
7.3 Geometry
7.4 Rendering
7.5 Memory
8 Intermediate Mode
8.1 Overview
8.2 Examples
8.3 Porting your legacy HOOPS I.M. Code
MVO
1 Introduction
2 Fundamentals
2.1 HDB Database
2.2 HBaseModel
2.3 HBaseView
2.4 Operators
2.5 Selection Sets
3 Annotations
4 File Input/Output and the I/O Manager
4.1 Introduction
4.2 Importing Data
4.3 Exporting Data
4.4 Image I/O Support
4.5 Using the HIO Plugin Architecture
4.6 I/O Progress and Error Reporting
4.7 Custom I/O Handlers
5 Maintaining Constant Framerate
5.1 Framerate Modes
5.2 Customizing Constant Framerate
5.3 Simplification Objects
5.4 Implementation Issues
6 Markup Manager
7 Undo Manager
7.1 Overview
7.2 Using the Undo Manager
7.3 Enhancing the Undo Manager
8 Geometry Manipulator Handles
8.1 Creating Geometry Handles
8.2 Custom Geometry Manipulator Handles
9 HSF Data Streaming
10 Behavior and Animation
10.1 Introduction
10.2 Behavior Manager
10.3 Defining Behaviors
10.4 Retrieving Animation Data
10.5 Sensors
10.6 Exporting Animations
10.7 Animation Collisions
11 XML Read/Write
11.1 Overview
11.2 Parsing XML Data
11.3 Writing XML Data
12 Event Handling
12.1 Overview
12.2 Creating a New Listener Type
12.3 Event Registration
12.4 Creating a new Event
12.5 3D Mouse/Joystick Events
12.6 Timer Events
12.7 Touch Events
13 The Plotting Classes
13.1 Overview
13.2 Pie Charts
13.3 Other 2D Plots
13.4 Labels and Legends
14 Callbacks
15 The PMI Classes
Base Stream
1 Introduction
2 Writing and Reading HSFs
2.1 Writing
2.2 Reading
2.3 Controlling the Reading and Writing Process
2.4 Verifying HSF files
2.5 HOOPS/3dGS Classes
3 Streaming an HSF File
3.1 Basic Streaming
3.2 Performing Streaming on a Separate Thread
4 Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5 Maximizing Performance
3DGS Stream
1 Introduction
2 Writing and Reading HSFs
2.1 Writing
2.2 Reading
2.3 Controlling the Reading and Writing Process
3 Streaming an HSF File
3.1 Basic streaming
3.2 Streaming on a separate thread
3.3 View dependent streaming
4 Customizing the HOOPS Stream File
4.1 Customizing HSF Objects
4.2 Versioning and Storing Additional User Data
4.3 Tagging HSF Objects to Associate User Data
4.4 Remove Opcodes
5 Maximizing Performance
HIO
AVI
HOOPS Exchange
HOOPS Publish
HTML
DGN Direct
RealDWG
SketchUp
OOC
1 Introduction
2 Preprocessing data
3 Using the point cloud API
4 Sample code
Parasolid
1 Introduction
2 Initialization and shutdown
3 Reading Parasolid files
4 Creating and rendering Parasolid entities
5 Controlling the Visualize-Parasolid mapping
6 Operating on Parasolid entities
API Reference
3DGS
MVO
3DGS Stream
Base Stream
HIO
OOC
Parasolid
Additional Resources
Languages
C/C++
C#
Java
HSF specification
GUI integration
MFC
Winforms
WPF
Qt
Java Swing
Java SWT
Augmented Reality
Virtual Reality
Reference Applications
HOOPS Part Viewer
1.0 Overview
2.0 Using the HOOPS 3D Part Viewer
3.0 Keyframe Editor
4.0 Material Editor
Parasolid
Multi-Platform
Troubleshooting
- t -
HTClient() :
HTClient
HTCObjectRotate() :
HTCObjectRotate
HTManager() :
HTManager
HTouchInfo() :
HTouchInfo
HTouchManager() :
HTouchManager
TestEnclosure() :
HOpObjectClash
Tick() :
HBhvBehaviorManager
,
HBhvSensor
,
HConstantFrameRate
,
HTClient
,
HTCObjectRotate
,
HTManager
TK_Bhv_XML() :
TK_Bhv_XML
TK_Dispatch_XML() :
TK_Dispatch_XML
TK_PIArea_Light() :
TK_PIArea_Light
TK_PICircle() :
TK_PICircle
TK_PICutting_Plane() :
TK_PICutting_Plane
TK_PIEllipse() :
TK_PIEllipse
TK_PIGrid() :
TK_PIGrid
TK_PIImage() :
TK_PIImage
TK_PILine() :
TK_PILine
TK_PIMesh() :
TK_PIMesh
TK_PINURBS_Curve() :
TK_PINURBS_Curve
TK_PIOpen_Segment() :
TK_PIOpen_Segment
TK_PIPoint() :
TK_PIPoint
TK_PIPolypoint() :
TK_PIPolypoint
TK_PIPolyPolypoint() :
TK_PIPolyPolypoint
TK_PIReferenced_Segment() :
TK_PIReferenced_Segment
TK_PIShell() :
TK_PIShell
TK_PISpot_Light() :
TK_PISpot_Light
TK_PIText() :
TK_PIText
ToggleHighlightStyle() :
HSelectionSet
ToMatrix() :
HQuat
TransformPoints() :
HShellWrapper
TransitionQuaternion() :
HUtility
TransmitMarkupSegment() :
HOpMarkupAnnotate
Triangle() :
HWindowInfoOOC
TurnLightsOnOff() :
HLightsObject
TurnOff() :
HUtilityGeomHandle
Tweak() :
HMaterialLibrary
TwoPassPrint() :
HUtility