ASCII | d |
Hexadecimal | 64 |
Decimal | 100 |
Point direction byte options
direction | vector towards the light |
options | flags to indicate optional attributes attached to the light |
0x01 | Camera-relative. Direction vector is relative to the camera direction. A value of <0,0,-1> corresponds to a light along the same direction as the camera. |
Light is inserted into the currently opened segment.