Functions | |
void | MSet_Specific_Vertex_Normals (HC_KEY key, int offset, const int *indices, const HC_VECTOR *normals) |
Speedily sets the normal values a set of faces on a large number of shell, mesh, or polycylinder vertices. More... | |
void | MSet_Vertex_Normals (HC_KEY key, int offset, int count, const HC_VECTOR *normals) |
Speedily sets the drawing attributes on a large number of shell, mesh, or polycylinder vertices. More... | |
void | MUnSet_Specific_Vert_Normals (HC_KEY key, int count, const int *indices) |
Speedily unsets the normal values a set of faces on a large number of shell, mesh, or polycylinder vertices. More... | |
void | MUnSet_Vertex_Normals (HC_KEY key, int offset, int count) |
Speedily unsets the normal values a range of faces on a large number of shell, mesh, or polycylinder vertices. More... | |
void MSet_Specific_Vertex_Normals | ( | HC_KEY | key, |
int | count, | ||
const int * | indices, | ||
const HC_VECTOR * | normals | ||
) |
Speedily sets the normal values a set of faces on a large number of shell, mesh, or polycylinder vertices.
key | The unique identifier returned by a previous call to Insert_Mesh(), or Insert_Shell(). |
count | Number of the faces to set normal values for. |
indices | The list of faces to set normal values for. |
normals | Vector of x-y-z normal values. A simple N x 3 array may also be used. Passed by reference always. |
No additional details. See MSet_Vertex_Normals().
void MSet_Vertex_Normals | ( | HC_KEY | key, |
int | offset, | ||
int | count, | ||
const HC_VECTOR * | normals | ||
) |
Speedily sets the drawing attributes on a large number of shell, mesh, or polycylinder vertices.
key | The unique identifier returned by a previous call to Insert_Mesh(), or Insert_Shell(). |
offset | Number of the point in the surface definition at which to start work. "0" is the first offset value. |
count | The number of normals contained in normals. |
normals | Vector of x-y-z normal values. A simple N x 3 array may also be used. Passed by reference always. |
The "normal" mode of setting an attribute value on a single shell or mesh vertex is to open the geometry, open the vertex, set the attribute, close the vertex, open the next vertex, set the next attribute, close the vertex, etc. This can be tedious if a large number of vertices need to be set up. The "MSet Vertex" ("Multi-Set") routines are provided as a convenience to speed up the process.
void MUnSet_Specific_Vert_Normals | ( | HC_KEY | key, |
int | count, | ||
const int * | indices | ||
) |
Speedily unsets the normal values a set of faces on a large number of shell, mesh, or polycylinder vertices.
key | The unique identifier returned by a previous call to Insert_Mesh(), or Insert_Shell(). |
count | Number of the faces to unset normal values for. |
indices | The list of faces to unset normal values for. |
No additional details. See MSet_Vertex_Normals().
void MUnSet_Vertex_Normals | ( | HC_KEY | key, |
int | offset, | ||
int | count | ||
) |
Speedily unsets the normal values a range of faces on a large number of shell, mesh, or polycylinder vertices.
key | The unique identifier returned by a previous call to Insert_Mesh(), or Insert_Shell(). |
offset | Number of the point in the surface definition at which to start work. "0" is the first offset value. |
count | Number of the faces to unset normal values for. |
No additional details. See MSet_Vertex_Normals().