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TKE_Texture_Matrix

Opcode
ASCII $
Hexadecimal 24
Decimal 36

 

Operands

(12)xFloat elements

elements components of the modelling matrix

 

Notes

The first 3 elements of the 4 rows of the texture matrix. The 4th element of each row is assumed to be 0 for the frist 3 rows, 1 for the last.  For further details on how you would use texture matrices please refer to the Set_Text_Matrix specification in the 3dGS Reference Manual.
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