#include <HConstantFrameRate.h>
This abstract base class is used to represent an element of the framerate simplication list. When the constant framerate functionality is enabled, the system uses a list of object simplification types to determine which steps to take in simplifying the scene to increase rendering speed.
◆ HConstFRSimpType() [1/2]
HConstFRSimpType::HConstFRSimpType |
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Default constructor that sets the minimum and maximum simplication levels to 0.
◆ HConstFRSimpType() [2/2]
HConstFRSimpType::HConstFRSimpType |
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max |
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The constructor that allows you the set the minimum and maximum simplification levels.
- Parameters
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min | The minimum simplification level. |
max | The maximum simplification level. |
◆ CreateList()
◆ GetMaxSimpLevel()
int HConstFRSimpType::GetMaxSimpLevel |
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- Returns
- The highest simplification level.
◆ GetMinSimpLevel()
int HConstFRSimpType::GetMinSimpLevel |
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- Returns
- The lowest simplification level.
◆ GetType()
◆ Set()
◆ Update()
Update Display and additional framerate related settings.
- Parameters
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pCfr | A Pointer to the ConstantFrameRate object. |
SimpLevel | The simplification level for the current type. |
Reimplemented in HFrNoSimpAA.
◆ m_SimpLevelMax
int HConstFRSimpType::m_SimpLevelMax |
Highest simplification level which is specific to the simplification type.
◆ m_SimpLevelMin
int HConstFRSimpType::m_SimpLevelMin |
Lowest simplification level which is specific to the simplification type.
The documentation for this class was generated from the following file: