12 #include "ImageRepository.h" 14 #include <HIOUtilityMagick.h> 25 virtual bool LoadTextureFile(std::string
const & directory, int32_t textureId);
27 void AssignNameToImage(HC_KEY imageKey, std::string& imageName);
30 HC_KEY _imagesSegmentKey;
Definition: ImageRepository3DF.h:16
Definition: HIOUtilityMagick.h:32