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Adesk::Int16 | acadWindowId () const |
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| ACRX_DECLARE_MEMBERS (AcGiViewport) |
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Adesk::Boolean | doInversePerspective (AcGePoint3d &) const |
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Adesk::Boolean | doPerspective (AcGePoint3d &) const |
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void | getCameraLocation (AcGePoint3d &location) const |
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void | getCameraTarget (AcGePoint3d &target) const |
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void | getCameraUpVector (AcGeVector3d &upVector) const |
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void | getEyeToModelTransform (AcGeMatrix3d &mx) const |
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void | getEyeToWorldTransform (AcGeMatrix3d &mx) const |
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Adesk::Boolean | getFrontAndBackClipValues (Adesk::Boolean &clip_front, Adesk::Boolean &clip_back, double &front, double &back) const |
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void | getModelToEyeTransform (AcGeMatrix3d &mx) const |
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void | getNumPixelsInUnitSquare (const AcGePoint3d &givenWorldpt, AcGePoint2d &pixelArea, bool includePerspective=true) const |
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void | getViewportDcCorners (AcGePoint2d &lower_left, AcGePoint2d &upper_right) const |
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void | getWorldToEyeTransform (AcGeMatrix3d &mx) const |
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Adesk::Boolean | isPerspective () const |
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double | linetypeGenerationCriteria () const |
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double | linetypeScaleMultiplier () const |
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AcGeVector3d | viewDir () const |
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Adesk::ULongPtr | viewportId () const |
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AcGePoint3d | cameraLocation |
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AcGePoint3d | cameraTarget |
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AcGeVector3d | cameraUpVector |
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The documentation for this class was generated from the following file: