HConstantFrameRate.h File Reference
#include "HTools.h"
#include "hic_types.h"
Go to the source code of this file.
Classes | |
class | HConstantFrameRate |
The HConstantFrameRate class provides support for maintaining a constant framerate when rendering. More... | |
class | HConstFRSimpType |
class | HFrExtent |
class | HFrLodClamp |
class | HFrLodThreshold |
class | HFrNoSimp |
class | HFrNoSimpAA |
class | HFrSolidBBox |
class | HFrWireframe |
class | HFrWireframeBBox |
Detailed Description
Defines datatypes associated with the HConstantFrameRate class
Enumeration Type Documentation
◆ ConstFRType
enum ConstFRType |
Defines the various simplification types
Enumerator | |
---|---|
ConstFRNoSimpType | No simplification. |
ConstFRNoSimpAAType | No simplification. The scene is antialiased. |
ConstFRWireframeBBoxType | Wireframe bounding box similfication type. |
ConstFRSolidBBoxType | Solid bounding box simplification type. |
ConstFRWireframeType | Wireframe simplification type. |
ConstFRLodClampType | LOD clamp type. All objects share the same detail level. |
ConstFRLodThresholdType | LOD threshold type. LOD level for each individual object based on size on screen. |
ConstFRUserType | Placeholder type. |
ConstFRExtentType | Maximum extent simplification type. |
◆ DetailChangeMode
enum DetailChangeMode |
◆ HActivityType
enum HActivityType |
Defines the type of user interaction in the scene. This affects the constant frame rate logic.