Fixed Bugs


ReleaseIssue #Summary
27.20 SDHV-19486

Modern Shader not working depending on Topology of Mesh

27.20 SDHV-19485

Text greeking doesn't work

27.20 SDHV-19452 text greeking no longer works as expected
27.20 SDHV-19435

About Highlighting Multiple Point Cloud Data

27.20 SDHV-19427

Deleting Modern Shader Instances deletes expired Shader Attributes

27.20 SDHV-19425

edge pattern dashed isn't visible in far zoom

27.20 SDHV-19414

Zlib vulnerability (220701-000003)

27.20 SDHV-19404 Incorrect image color when applying as texture
27.20 SDHV-19401

Severe regression in Text zoom performance and display quality introduced in Visualize 2022

27.20 SDHV-19397

Erratic mouse click event handling

27.20 SDHV-19350

Save HOOPS data from middle of segment tree

27.20 SDHV-19345

Perf Regression in V27.00 OpenGL2 w.r.t v24.41

27.20 SDHV-19344 Exception with Hoops 3DF 2700 in std_draw_tree.cpp
27.20 SDHV-19341 Image driver not rendering markers nicely
27.20 SDHV-19340

Image driver lighting is not consistent

27.20 SDHV-19333

Limitation on the number of spot light?

27.20 SDHV-19323

Transparency algorithm Depth peeling not working as expected

27.20 SDHV-19301

Text not showing on some specific positions.

27.20 SDHV-19277

Incorrect animated trail when running multiple sequential animations that contain HBhvInterpolatorTrail

27.20 SDHV-19218

Washed-out text with text anti-aliasing

27.20 SDHV-19216 CAD face color is different in HPS 2021 SP2 U1
27.20 SDHV-11024

Color has no diffuse component

27.20 SDHV-10985 Text alignment issue with one character in a line
27.20 SDHV-10270 Performance issue while selecting all cad model faces on 2590