TKE_Texture_MatrixOpcode
ASCII |
$ | Hexadecimal |
24 | Decimal |
36 |
Operands(12)xFloat elements
NotesThe first 3 elements of the 4 rows of the texture matrix. The 4th element of each row is assumed to be 0 for the frist 3 rows, 1 for the last. For further details on how you would use texture matrices please refer to the Set_Text_Matrix specification in the 3dGS Reference Manual. |
top_level:3