Fixed Bugs
Release | Issue # | Summary |
---|---|---|
27.20 | SDHV-19486 | Modern Shader not working depending on Topology of Mesh |
27.20 | SDHV-19485 | Text greeking doesn't work |
27.20 | SDHV-19452 | text greeking no longer works as expected |
27.20 | SDHV-19435 | About Highlighting Multiple Point Cloud Data |
27.20 | SDHV-19427 | Deleting Modern Shader Instances deletes expired Shader Attributes |
27.20 | SDHV-19425 | edge pattern dashed isn't visible in far zoom |
27.20 | SDHV-19414 | Zlib vulnerability (220701-000003) |
27.20 | SDHV-19404 | Incorrect image color when applying as texture |
27.20 | SDHV-19401 | Severe regression in Text zoom performance and display quality introduced in Visualize 2022 |
27.20 | SDHV-19397 | Erratic mouse click event handling |
27.20 | SDHV-19350 | Save HOOPS data from middle of segment tree |
27.20 | SDHV-19345 | Perf Regression in V27.00 OpenGL2 w.r.t v24.41 |
27.20 | SDHV-19344 | Exception with Hoops 3DF 2700 in std_draw_tree.cpp |
27.20 | SDHV-19341 | Image driver not rendering markers nicely |
27.20 | SDHV-19340 | Image driver lighting is not consistent |
27.20 | SDHV-19333 | Limitation on the number of spot light? |
27.20 | SDHV-19323 | Transparency algorithm Depth peeling not working as expected |
27.20 | SDHV-19301 | Text not showing on some specific positions. |
27.20 | SDHV-19277 | Incorrect animated trail when running multiple sequential animations that contain HBhvInterpolatorTrail |
27.20 | SDHV-19218 | Washed-out text with text anti-aliasing |
27.20 | SDHV-19216 | CAD face color is different in HPS 2021 SP2 U1 |
27.20 | SDHV-11024 | Color has no diffuse component |
27.20 | SDHV-10985 | Text alignment issue with one character in a line |
27.20 | SDHV-10270 | Performance issue while selecting all cad model faces on 2590 |