#include <HConstantFrameRate.h>
This simplification type replaces all shells in the scene with wireframe box. A simplification level of one allows only display of the outer bounding box that surrounds the complete geometry.
◆ HFrWireframeBBox() [1/2]
HFrWireframeBBox::HFrWireframeBBox |
( |
| ) |
|
|
inline |
◆ HFrWireframeBBox() [2/2]
HFrWireframeBBox::HFrWireframeBBox |
( |
int |
min, |
|
|
int |
max |
|
) |
| |
|
inline |
The constructor that allows you the set the minimum and maximum simplification levels.
- Parameters
-
min | The minimum simplification level. |
max | The maximum simplification level. |
◆ Create()
Create a new simplification type object. Use this method to avoid object ownership problems.
- Parameters
-
min | lowest simplification level |
max | highest simplification level |
◆ GetType()
◆ Set()
This method sets callbacks to suppress 3D geometry and draws a wireframe bounding box instead.
- Parameters
-
pCfr | A pointer to a HConstantFrameRate Object. |
SimpLevel | Simplification level for the current type |
Implements HConstFRSimpType.
The documentation for this class was generated from the following file: