MrDwgGeometry

Fields

std::vector< HC_KEY > *

m_keys

Functions

Adesk::Boolean

circle

Adesk::Boolean

circle

Adesk::Boolean

circularArc

Adesk::Boolean

circularArc

Adesk::Boolean

ellipticalArc

Adesk::Boolean

polyline

Adesk::Boolean

polyline

Adesk::Boolean

polyPolyline

Adesk::Boolean

polygon

Adesk::Boolean

pline

Adesk::Boolean

mesh

Adesk::Boolean

ray

Adesk::Boolean

shell

Adesk::Boolean

text

Adesk::Boolean

text

Adesk::Boolean

xline

void

addKeyToVector

void

addKeysToVector

Detailed Description

class MrDwgGeometry

Subclassed by MrDwgViewportGeometry, MrDwgWorldGeometry

Public Functions

Adesk::Boolean circle(const AcGePoint3d &center, const double radius, const AcGeVector3d &normal) const
Adesk::Boolean circle(const AcGePoint3d &pt1, const AcGePoint3d &pt2, const AcGePoint3d &pt3) const
Adesk::Boolean circularArc(const AcGePoint3d &center, const double radius, const AcGeVector3d &normal, const AcGeVector3d &startVector, const double sweepAngle, const AcGiArcType arcType) const
Adesk::Boolean circularArc(const AcGePoint3d &start, const AcGePoint3d &point, const AcGePoint3d &end, const AcGiArcType arcType) const
Adesk::Boolean ellipticalArc(const AcGePoint3d &center, const AcGeVector3d &majorAxis, const AcGeVector3d &minorAxis, double majorAxisLength, double minorAxisLength, double startDegreeInRads, double endDegreeInRads) const
Adesk::Boolean polyline(const Adesk::UInt32 nbPoints, const AcGePoint3d *pVertexList, const AcGeVector3d *pNormal, Adesk::LongPtr lBaseSubEntMarker, bool useSimpleMarkers = false) const
Adesk::Boolean polyline(const AcGiPolyline &polylineObj) const
Adesk::Boolean polyPolyline(Adesk::UInt32 nbPolylines, const AcGiPolyline *pPolylines) const
Adesk::Boolean polygon(const Adesk::UInt32 nbPoints, const AcGePoint3d *pVertexList) const
Adesk::Boolean pline(const AcDbPolyline &lwBuf, Adesk::UInt32 fromIndex, Adesk::UInt32 numSegs) const
Adesk::Boolean mesh(const Adesk::UInt32 rows, const Adesk::UInt32 columns, const AcGePoint3d *pVertexList, const AcGiEdgeData *pEdgeData, const AcGiFaceData *pFaceData, const AcGiVertexData *pVertexData, const bool bAutoGenerateNormals) const
Adesk::Boolean ray(const AcGePoint3d &origin, const AcGePoint3d &other_point) const
Adesk::Boolean shell(const Adesk::UInt32 nbVertex, const AcGePoint3d *pVertexList, const Adesk::UInt32 faceListSize, const Adesk::Int32 *pFaceList, const AcGiEdgeData *pEdgeData, const AcGiFaceData *pFaceData, const AcGiVertexData *pVertexData, const struct resbuf *pResBuf, const bool bAutoGenerateNormals) const
Adesk::Boolean text(const AcGePoint3d &position, const AcGeVector3d &normal, const AcGeVector3d &direction, const double height, const double width, const double oblique, const ACHAR *pMsg, AcDbEntity *pEnt = 0) const
Adesk::Boolean text(const AcGePoint3d &position, const AcGeVector3d &normal, const AcGeVector3d &direction, const ACHAR *pMsg, const Adesk::Int32 length, const Adesk::Boolean raw, const AcGiTextStyle &pTextStyle, std::map<std::wstring, std::string> *fontmap, mTextData *mtext, AcDbEntity *pEnt = 0, HC_KEY entityInsertionSegment = -1) const
Adesk::Boolean xline(const AcGePoint3d &one_xline_point, const AcGePoint3d &a_different_xline_point) const
void addKeyToVector(HC_KEY keyToAdd) const
void addKeysToVector(HC_KEY *keysToAdd, int numberOfKeys) const

Public Members

std::vector<HC_KEY> *m_keys