#########################
HTK_Custom_Shader_Texture
#########################

.. cpp:namespace:: HTK_Custom_Shader_Texture

.. default-domain:: cpp

Functions
=========

============================= ================================================================================================================================
..                            :cpp:func:`HTK_Custom_Shader_Texture <HTK_Custom_Shader_Texture::HTK_Custom_Shader_Texture>`                                    
..                            :cpp:func:`~HTK_Custom_Shader_Texture <HTK_Custom_Shader_Texture::~HTK_Custom_Shader_Texture>`                                  
:cpp:enumerator:`~TK_Status`  :cpp:func:`Write <TK_Status HTK_Custom_Shader_Texture::Write(BStreamFileToolkit &tk)>`                                          
:cpp:enumerator:`~TK_Status`  :cpp:func:`Execute <TK_Status HTK_Custom_Shader_Texture::Execute(BStreamFileToolkit &tk)>`                                      
:cpp:enumerator:`~TK_Status`  :cpp:func:`Interpret <TK_Status HTK_Custom_Shader_Texture::Interpret(BStreamFileToolkit &tk, ID_Key key, int variant=0)>`       
:cpp:enumerator:`~TK_Status`  :cpp:func:`Interpret <TK_Status HTK_Custom_Shader_Texture::Interpret(BStreamFileToolkit &tk, ID_Key key, char const *special)>` 
:cpp:enumerator:`~TK_Status`  :cpp:func:`Clone <TK_Status HTK_Custom_Shader_Texture::Clone(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const>`      
void                          :cpp:func:`Reset <void HTK_Custom_Shader_Texture::Reset()>`                                                                     
============================= ================================================================================================================================

.. cpp:namespace:: nullptr

Detailed Description
====================

.. doxygenclass:: HTK_Custom_Shader_Texture
   :project: 3dgs_stream
   :members:
   :undoc-members:



