==================
TKE_Texture_Matrix
==================

Opcode
======

.. csv-table::

	"ASCII", "\$"
	"Hexadecimal", "24"
	"Decimal", "36"
	
	
Operands
========

(12)xFloat elements

.. csv-table::

	"elements", "components of the modelling matrix"


Notes
=====

The first 3 elements of the 4 rows of the texture matrix. The 4th element of each row is assumed to be 0 for the frist 3 rows, 1 for the last. For  further details on how you would usetexture matrices please refer to the ``Set_Text_Matrix`` specification in the 3dGS Reference Manual.
