==============
TKE_Area_Light
==============

Opcode
======

.. raw:: html

	<TABLE border=0 height=90 width=530>
	  <TR> 
		<TD height=12 width=131>ASCII</TD>
		<TD height=12 width=390>a</TD>
	  </TR>
	  <TR> 
		<TD height=12 width=131>Hexadecimal</TD>
		<TD height=12 width=390>61</TD>
	  </TR>
	  <TR> 
		<TD height=12 width=131>Decimal</TD>
		<TD height=12 width=390>97</TD>
	  </TR>
	</TABLE>


Operands
========

Long count, (count)xPoint points, Byte options

.. raw:: html

	<table BORDER =1 WIDTH="530">
	  <TR> 
		<TD height=21 width=131>count</TD>
		<TD height=21 width=390>number of points in the polygon</TD>
	  </TR>
	  <tr> 
		<td WIDTH="131" HEIGHT="21">points</td>
		<td WIDTH="390" HEIGHT="21"><EM>count</EM> triplets of x, y, z data</td>
	  </tr>
	  <tr> 
		<td WIDTH="131" HEIGHT="21">options</td>
		<td WIDTH="390" HEIGHT="21">low bit indicates front side emits light, 
		  second bit for back side</td>
	  </tr>
	</table>
	

Notes
=====

A flat, infinitely thin, polygonal source of light. Light is inserted into the currently opened segment.
