TKE_Texture_Matrix
Opcode
ASCII |
$ |
Hexadecimal |
24 |
Decimal |
36 |
Notes
The first 3 elements of the 4 rows of the texture matrix. The 4th element of each row is assumed to be 0 for the frist 3 rows, 1 for the last. For further details on how you would usetexture matrices please refer to the Set_Text_Matrix
specification in the 3dGS Reference Manual.