TKE_Texture_Matrix

Opcode

ASCII

$

Hexadecimal

24

Decimal

36

Operands

(12)xFloat elements

elements

components of the modelling matrix

Notes

The first 3 elements of the 4 rows of the texture matrix. The 4th element of each row is assumed to be 0 for the frist 3 rows, 1 for the last. For further details on how you would usetexture matrices please refer to the Set_Text_Matrix specification in the 3dGS Reference Manual.