HFrNoSimpAA
Functions
HFrNoSimpAA |
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HFrNoSimpAA |
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~HFrNoSimpAA |
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| void | Set |
ConstFRType |
GetType |
| void | Update |
| HConstFRSimpType * | Create |
Detailed Description
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class
HFrNoSimpAA: public HConstFRSimpType HFrNoSimpAA is a no simplification type with antialiasing in the scene.
Public Functions
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inline
HFrNoSimpAA() The default constructor.
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inline
HFrNoSimpAA(int min, int max) The constructor that allows you the set the minimum and maximum simplification levels.
Parameters: - min – The minimum simplification level.
- max – The maximum simplification level.
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inline virtual
~HFrNoSimpAA()
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virtual void
Set(HConstantFrameRate *pCfr, int SimpLevel) When SimpLevel is 1, this method sets the rendering option for transparency style to screen door if the driver is not Direct3D.
Parameters: - pCfr – A pointer to a HConstantFrameRate Object.
- SimpLevel – Simplification level for the current type
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inline virtual ConstFRType
GetType() Returns: The simplification type associated with this class.
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virtual void
Update(HConstantFrameRate *pCfr, int SimpLevel) Update Display and additional framerate related settings including antialiasing.
Parameters: - pCfr – A pointer to a HConstantFrameRate Object.
- SimpLevel – Simplification level for the current type
Public Static Functions
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static inline HConstFRSimpType *
Create(int min, int max) Create a new simplification type object. Use this method to avoid object ownership problems.
Parameters: - min – lowest simplification level
- max – highest simplification level
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inline