# HPublishExchangeExporter

## Fields

size_t | `m_lineFuseThreshold`
HC_KEY | `m_modelKey`
HBaseView * | `m_pView`
struct vlist_s * | `m_RI_list`
struct vhash_s * | `m_instancehash`
KeyIndexHash | `m_ImageIndexHash`
TextureSourceHash | `m_TextureIndexHash`
VArray< HC_KEY > | `m_cadviews_key`
struct vhash_s * | `m_pmihash`
KeyPath | `m_keyPath`
StringStringHash | `m_fontNameFamilyNameHash`
HOutputHandler * | `m_OutputHandler`
int | `m_TotalSegmentCount`
int | `m_ProcessedSegmentCount`
KeyCountHash | `m_KeySegmentCountHash`
HOutputHandlerOptions * | `m_OutputOptions`

## Functions

| `HPublishExchangeExporter`
| `~HPublishExchangeExporter`
void | `ReportBuildStarted`
void | `ReportBuildProgress`
void | `ReportBuildCompleted`
HFileOutputResult | `Export`
A3DAsmModelFile * | `BuildPRCModel`
A3DAsmModelFile * | `createModelFile`
A3DAsmProductOccurrence * | `createOccurrence`
A3DAsmPartDefinition * | `createPart`
A3DRiRepresentationItem * | `createRI`
A3DRiRepresentationItem * | `createRiPolyWire`
A3DRiRepresentationItem * | `createRiPolyWireMulti`
A3DRiRepresentationItem * | `createRiMarkers`
A3DRiRepresentationItem * | `createRiPolyBrep`
A3DRiRepresentationItem * | `createRiBrepModel`
A3DTess3D * | `createShellTesselation`
A3DTess3D * | `createLineTesselation`
A3DTess3D * | `createLineTesselationMulti`
A3DAsmProductOccurrence * | `createInclude`
A3DAsmProductOccurrence * | `createOccurrenceRecursive`
void | `SetName`
bool | `IsEnvironmentTexture`
bool | `FindTexture`
A3DUns32 | `GetPictureIndex`
A3DUns32 | `GetTextureApplicationIndex`
void | `SetColorAndVisibility`
void | `gatherPMI`
std::string | `GetCaseSensitiveFontFamilyName`
bool | `getTextMarkupCodes`
A3DMkpAnnotationItem * | `createAnnotation`
A3DTessMarkup * | `createAnnotationTessellation`
A3DMkpAnnotationItem * | `createText`
A3DTessMarkup * | `createTextTessellation`
A3DMkpAnnotationItem * | `createPMI`
A3DTessMarkup * | `createPMITessellation`
A3DMkpView * | `createView`
int | `BuildHoopsViewArray`
int | `AddVisualizeCurrentView`
A3DRiRepresentationItem * | `GatherLinesAndCreateRi`
void | `initPrcExportParams`

## Detailed Description

class `HPublishExchangeExporter`

  Public Functions

  `HPublishExchangeExporter`(HOutputHandler *handler)
  `~HPublishExchangeExporter`()
  void `ReportBuildStarted`()
  void `ReportBuildProgress`()
  void `ReportBuildCompleted`()
  HFileOutputResult `Export`(wchar_t const *file_name, HC_KEY model_key, HOutputHandlerOptions *options)
  A3DAsmModelFile *`BuildPRCModel`(HC_KEY model_key, HOutputHandlerOptions *options)
  A3DAsmModelFile *`createModelFile`(HOutputHandlerOptions *options)
  A3DAsmProductOccurrence *`createOccurrence`()
  A3DAsmPartDefinition *`createPart`(HC_KEY segmentkey, bool hasColor, bool lineVisibility, bool faceVisibility)
  A3DRiRepresentationItem *`createRI`(HC_KEY key, bool hasColor, bool lineVisibility, bool faceVisibility, bool usePointsAsTextureParameters, float const textureMatrix[16])
  A3DRiRepresentationItem *`createRiPolyWire`(HC_KEY key)
  A3DRiRepresentationItem *`createRiPolyWireMulti`(VArray<HC_KEY> keys)
  A3DRiRepresentationItem *`createRiMarkers`(HC_KEY key, bool hasColor)
  A3DRiRepresentationItem *`createRiPolyBrep`(HC_KEY key, bool usePointsAsTextureParameters, float const textureMatrix[16])
  A3DRiRepresentationItem *`createRiBrepModel`(HC_KEY key)
  A3DTess3D *`createShellTesselation`(HC_KEY key, bool usePointsAsTextureParameters, float const textureMatrix[16])
  A3DTess3D *`createLineTesselation`(HC_KEY polylinekey)
  A3DTess3D *`createLineTesselationMulti`(VArray<HC_KEY> keys)
  A3DAsmProductOccurrence *`createInclude`(HC_KEY includeKey, bool hasColor)
  A3DAsmProductOccurrence *`createOccurrenceRecursive`(HC_KEY segmentkey, bool hasColor, bool isInclude)
  void `SetName`(A3DEntity *entity, HC_KEY key, std::string const &defaultName = "")
  bool `IsEnvironmentTexture`(char *texturename)
  bool `FindTexture`(char const *texturename, char *definition)
  A3DUns32 `GetPictureIndex`(HC_KEY imageKey)
  A3DUns32 `GetTextureApplicationIndex`(char const *textureDefinition, HC_KEY sourceImageKey)
  void `SetColorAndVisibility`(A3DRootBaseWithGraphics *pBase, HC_KEY segmentkey, bool hasColor, bool isVisible, char const *colorType = "faces")
  void `gatherPMI`(HC_KEY segmentKey, vlist_t *pmiList)
  std::string `GetCaseSensitiveFontFamilyName`(char const *fontName)
  bool `getTextMarkupCodes`(A3DUns32Array &codes, A3DDoubleArray &coordinates, StdStringArray &utf8Strings, A3DUTF8StringArray &textStrings, HPoint *annotationPosition = nullptr)
  A3DMkpAnnotationItem *`createAnnotation`(HC_KEY annotKey)
  A3DTessMarkup *`createAnnotationTessellation`()
  A3DMkpAnnotationItem *`createText`(HC_KEY textKey)
  A3DTessMarkup *`createTextTessellation`()
  A3DMkpAnnotationItem *`createPMI`(HC_KEY segmentkey)
  A3DTessMarkup *`createPMITessellation`(PMI::Entity const *in_entity)
  A3DMkpView *`createView`(HC_KEY segmentkey)
  int `BuildHoopsViewArray`(HPEViewsArray &hoopsviews)
  int `AddVisualizeCurrentView`(HPEViewsArray &hoopsviews)
  A3DRiRepresentationItem *`GatherLinesAndCreateRi`()

  Public Members

  HC_KEY `m_modelKey`
  HBaseView *`m_pView`
  struct vlist_s *`m_RI_list`
  struct vhash_s *`m_instancehash`
  KeyIndexHash `m_ImageIndexHash`
  TextureSourceHash `m_TextureIndexHash`
  VArray<HC_KEY> `m_cadviews_key`
  struct vhash_s *`m_pmihash`
  KeyPath `m_keyPath`
  StringStringHash `m_fontNameFamilyNameHash`
  HOutputHandler *`m_OutputHandler`
  int `m_TotalSegmentCount`
  int `m_ProcessedSegmentCount`
  KeyCountHash `m_KeySegmentCountHash`
  HOutputHandlerOptions *`m_OutputOptions`

  Public Static Functions

  static void `initPrcExportParams`(A3DRWParamsExportPrcData &out_export_data, HOutputHandlerOptions *in_options = 0)

  Public Static Attributes

  static size_t `m_lineFuseThreshold`

Conversation saved
HOOPSY BETA

### Hello! I'm HOOPSY

Your multilingual generative AI assistant for documentation. Ask me anything about HOOPS Visualize 3DF in your own language, or choose a sample question below to start a conversation:

What is HOOPS Visualize 3DF?
What are the latest release notes for HOOPS Visualize 3DF?
How do I start evaluating HOOPS Visualize 3DF?
How do I write my first sample application?
How can I get assistance?

HOOPSY may store conversations according to OpenAI's policy. Responses may not always be accurate.

HOOPSY is thinking...