Creates a texture image object from an HTMLImageElement
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData,
{ generateMipmaps: false,
wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
minFilter: cee.TextureMinFilter.LINEAR
});
Creates a texture image object from ImageData
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData,
{ generateMipmaps: false,
wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
minFilter: cee.TextureMinFilter.LINEAR
});
Generated using TypeDoc
Factory for creating texture objects