The color to assign values that are above the given range.
Default is undefined, which indicates that the last color in the color array will be used.
The color to assign values that are below the given range.
Default is undefined, which indicates that the first color in the color array will be used.
The maximum range of the mapper
The minimum range of the mapper
The color used for undefined values.
Default is undefined, which indicates that the last color in the color array will be used.
Creates and returns texture for this scalar mapper
Map normalized value (0 -> 1) into a domain value (range_min -> range_max)
Maps the given domain value to a color using the current range and color array.
Maps the given domain value to a color using the current range and color array.
Map domain value (range_min -> range_max) into a normalized value (0 -> 1)
Sets the scalar mapper from the given tick values array and colors from/to
The tickValuesArray will contain the values separating each segment of the scalar mapper. The first value in tickValuesArray will be the min value of the scalar mapper, the last value will be the max value of the scalar mapper.
The colorsFromToArray contains bottom and top colors for each of the segments. colorsFromToArray[0] is the bottom of the first segment, colorsFromToArray[1] is the top of the first segment.
The colorsFromToArray.size must be 2*(tickValuesArray.length - 1)
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Maps scalar values to texture coordinates/colors using a continuous/gradient style color map with multiple segments of independent gradients.
This scalar mapper is configured much in the same way as the ScalarMapperFilledContours, but here you are allowed to specify a bottom and top color for each level/segment.