Linear filtering on the base MipMap level. (Default magnification filter in OpenGL). Texture will look blurry when zoomed into.
Perform linear interpolation between MipMap levels and perform linear filtering (trilinear mipmapping).
Selects nearest MipMap level and performs linear filtering.
Nearest neighbor filtering on the base MipMap level. Texture will look blocky when zoom into.
Perform linear interpolation between MipMap levels and perform nearest neighbor filtering. (Default minifying filter in OpenGL).
Selects nearest MipMap level and performs nearest neighbor filtering.
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Specifies the minifying filtering used when doing the texture mapping.