One scalar result per edge vertex
This array contains one scalar value for each edge vertex. So there will be 2 values per edge.
The triangulation of the feature extraction surface
This array contains x,y,z values for each triangle vertex. So there will be 9 values (3 vertices * (x,y,z)) per triangle.
One scalar result per triangle vertex
This array contains one scalar value for each triangle vertex. So there will be 3 values per triangle.
The index of the geometry the item belongs to.
The id of the part the item belongs to.
Generated using TypeDoc
Edges (e.g. cutting plane intersecting with 2d elements) This array contains x,y,z values for each edge. So there will be 6 values (2 vertices * (x,y,z)) per edge (from -> to).