PartSettings
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class
cee.usg.PartSettings() Settings describing how to render a
Partin aGeometry.
Accessors
Accessors
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PartSettings.color() The color of the part. Note that the returned color cannot be modified.
Return type: Color3Like
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PartSettings.color(color) Arguments: - color (
Color3Like) – None
Return type: void
- color (
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PartSettings.displacementVisible() If true (default), displacements will be used (if present) for the part
Return type: boolean
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PartSettings.displacementVisible(visible) Arguments: - visible (
boolean) – None
Return type: void
- visible (
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PartSettings.drawStyle() The specification of how to render the part
Return type: DrawStyle
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PartSettings.drawStyle(drawStyle) Arguments: - drawStyle (
DrawStyle) – None
Return type: void
- drawStyle (
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PartSettings.fringesVisible() If true (default), scalar fringes will be shown on the part if present in the state. If false, no scalar will be shown even if the result is present.
Return type: boolean
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PartSettings.fringesVisible(visible) Arguments: - visible (
boolean) – None
Return type: void
- visible (
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PartSettings.highlight() Whether the part should be highlighted.
Return type: boolean
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PartSettings.highlight(highlight) Arguments: - highlight (
boolean) – None
Return type: void
- highlight (
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PartSettings.opacity() The opacity of the part.
1.0 is fully opaque, 0.0 is fully transparent (invisible).
Return type: number
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PartSettings.opacity(opacity) Arguments: - opacity (
number) – None
Return type: void
- opacity (
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PartSettings.smooth() Flag controlling the shading model of the part.
If true, smooth shading will be used for the part, where it is rendered with a smoothed out surface with a per pixel lighting. If false, a flat shading rendering will be applied where the surface of an element is rendered with the same color.
Note: Flat shading requires each element to have unique vertices, so it will be slower and use more memory (both normal and GPU).
Return type: boolean
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PartSettings.smooth(smooth) Arguments: - smooth (
boolean) – None
Return type: void
- smooth (