PartTexturedIndexedTriangles
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class
cee.mrk.PartTexturedIndexedTriangles() Defines textured indexed triangles that can be shown in a
MarkupModel.Use
MarkupModel.addTexturedIndexedTrianglesPartto create a new instance of this class.
Accessors
Methods
Accessors
Methods
rayIntersect
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PartTexturedIndexedTriangles.rayIntersect(ray, hitItem) Arguments: - ray (
Ray) – None - hitItem (
PartHitItem) – None
Picking
Return type: boolean - ray (
setMeshData
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PartTexturedIndexedTriangles.setMeshData(vertices, textureCoords, indices) Arguments: - vertices (
ArrayLike) – None - textureCoords (
ArrayLike) – None - indices (
ArrayLike) – None
Sets the triangles in the part using the given vertices and indices. See
geo.MeshIndexedTrianglesfor an explanation of these arrays. The textureCoords array should contain per vertex 2d texture coordinates (s,t) for each vertex in vertices.Return type: void - vertices (