HitItem
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class
cee.ug.HitItem() Interface for an object describing the result of a picking action on a
RemoteModel.This object is provided to the
RayIntersectCallback.
Properties
anythingHitelementAreaelementEdgeIndexelementFaceIndexelementIdelementIndexelementNodeIndexelementNodeResultelementResultelementResultIsInterpolatedelementTriangleVerticeselementTypeelementVolumeframeIndexgeometryIndexintersectionPointintersectionPointNormalintersectionPointResultnodeIdnodeIndexnodePositionnodeResultnodeResultIsInterpolatedobjectIdobjectIndexobjectNameobjectTypescalarResultName
Properties
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HitItem.anythingHit Type: boolean Whether anything was hit during the action. If false, the other properties in this object will be undefined.
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HitItem.elementArea Type: number The area of the element (if applicable)
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HitItem.elementEdgeIndex Type: number The local index (zero based) of the closest element edge to the actual intersection point in the data model on the server that was hit
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HitItem.elementFaceIndex Type: number The local index (zero based) of the element face that was hit
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HitItem.elementId Type: number The id of the element in the data model on the server that was hit
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HitItem.elementIndex Type: number The index (zero based) of the element in the data model on the server that was hit
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HitItem.elementNodeIndex Type: number The local index (zero based) of the closest element node to the actual intersection point in the data model on the server that was hit
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HitItem.elementNodeResult Type: number The scalar result in the closest element node. Only defined if the current result is per element node
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HitItem.elementResult Type: number The scalar result in the element that was hit.
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HitItem.elementResultIsInterpolated Type: boolean Whether the element result is interpolated (e.g. from a nodal result). False if the result is an actual per element result.
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HitItem.elementTriangleVertices Type: [number] A tessellation of triangles of the element that was hit.
This array contains x,y,z values for each triangle vertex. So there will be 9 values (3 vertices * (x,y,z)) per triangle. This can be used to highlight the selected element using the geometry or the markup model.
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HitItem.elementType Type: string The type of the element in the data model on the server that was hit, for example ‘Quad’, ‘Tetrahedron’, ‘Hexahedron’
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HitItem.elementVolume Type: number The volume of the element (if applicable)
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HitItem.frameIndex Type: number The index of the frame in which the picking occurred. This is 0 unless there is an animation.
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HitItem.geometryIndex Type: number The index of the CAE geometry.
In almost all cases this will be 0. If using a partially adaptive model with remeshing only on parts of the model (e.g. in a Forging process) the concept of multiple geometries might be relevant.
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HitItem.intersectionPoint Type: Vec3 The 3d point (in world coordinates) on the surface that was hit.
This is the actual point that was hit
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HitItem.intersectionPointNormal Type: Vec3 The normal of the surface at the point where the surface was hit.
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HitItem.intersectionPointResult Type: number The interpolated scalar result in the
intersectionPoint.
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HitItem.nodeId Type: number The id of the closest node to the actual intersection point in the data model on the server that was hit
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HitItem.nodeIndex Type: number The index (zero based) of the closest node to the actual intersection point in the data model on the server that was hit
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HitItem.nodePosition Type: Vec3 The 3d point (in world coordinates) of the closest node as identified by nodeId/nodeIndex
Use intersectionPoint for the actual point on the model that was hit
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HitItem.nodeResult Type: number The scalar result in the closest node as indicated by
nodeId/nodeIndex.
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HitItem.nodeResultIsInterpolated Type: boolean Whether the node result is interpolated (e.g. from a per element result). False if the result is an actual per node result.
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HitItem.objectId Type: number The id of the object (part/iso/cut/isovol) that was hit
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HitItem.objectIndex Type: number The index of the object (part/iso/cut/isovol) that was hit
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HitItem.objectName Type: string The name of the object (part/iso/cut/isovol) that was hit
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HitItem.objectType Type: ObjectType The type of object (part/iso/cut/isovol) that was hit
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HitItem.scalarResultName Type: string The name of the scalar that the results
elementResultandnodeResultapply to.