BoxGenerator
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class
cee.utils.BoxGenerator() Helper class to tesselate a box with 6 faces
Useful when result values need to be mapped onto a set of 3D points defining a box. See the method
createCuttingSolidin the example in Examples/DemoAppUg on how to do that.
Constructors
Properties
Methods
Methods
fillVerticesIndices
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BoxGenerator.fillVerticesIndices(vertices, indices) Arguments: - vertices (
Float32Array) – The vertices in the format x,y,z,x,y,z,… - indices (
[number]) – The indices for the vertices
Fills the members
m_verticesandm_indicesof this class.Return type: void - vertices (
getIndices
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BoxGenerator.getIndices() Get the indices of triangles needed to render the solid object
Return type: [number]
getVertices
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BoxGenerator.getVertices() Get the vertices of the solid object as Vec3
Return type: [Vec3]
getVerticesNumber
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BoxGenerator.getVerticesNumber() Get the vertices of the solid object as a number array with <x,y,z,x,y,z,…>
Return type: [number]
setCenterAndExtent
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BoxGenerator.setCenterAndExtent(center, extent) Arguments: - center (
Vec3) – None - extent (
Vec3) – None
Specify the box by providing the center of the box and the extent in x,y, and z direction.
Return type: void - center (
setNumSegments
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BoxGenerator.setNumSegments(numX, numY, numZ) Arguments: - numX (
number) – None - numY (
number) – None - numZ (
number) – None
Sets the number of segments of the box per axis.
Return type: void - numX (