Animation
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class
Animation.Animation() Structure encapsulating a specific animation
Constructors
Properties
Constructors
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Animation.constructor(name) Arguments: - name (
string()) – friendly name for the animation
Creates a new, empty Animation
Return type: Animation - name (
Properties
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Animation.cameraChannels Type: [CameraChannel]
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Animation.name Type: string friendly name for the animation
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Animation.nodeChannels Type: [NodeChannel]
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Animation.pivotPoints Type: Map <number, Point3>
Methods
createCameraChannel
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Animation.createCameraChannel(name, property, sampler) Arguments: - name (
string()) – friendly name for the channel. - property (
CameraProperty()) – the property that will be animated by this channel. - sampler (
Sampler()) – sampler describing the buffer and interpolation type used.
Creates a new camera animation channel.
Return type: CameraChannel - name (
createNodeChannel
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Animation.createNodeChannel(name, target, property, sampler) Arguments: - name (
string()) – friendly name for the channel. - target (
number()) – id of node that will receive interpolated values. - property (
NodeProperty()) – the node property that will be animated. - sampler (
Sampler()) – sampler describing the buffer and interpolation type.
Creates a new node animation channel.
Return type: NodeChannel - name (