# cee::ug::VectorSettingsPropertyHandler

class `VectorSettingsPropertyHandler`

  Property handler for vector settings properties.

  Public Types

  enum `PropertyKey`

    List of property keys for VectorSettingsPropertyHandler.

    Values:

    enumerator `CONTEXT_RESULT_ID`

      Context result id.

    enumerator `SCALE_MODE`

      Scale mode.

    enumerator `SCALE_FACTOR`

      Scale factor.

    enumerator `ANISOTROPIC_SCALE_FACTOR`

      Anisotropic scale factor.

    enumerator `COLOR_MODE`

      Color mode.

    enumerator `SINGLE_COLOR`

      Single color.

    enumerator `CLAMP_MIN_LENGTH`

      Clamping minimum length.

    enumerator `CLAMP_MAX_LENGTH`

      Clamping maximum length.

    enumerator `FILTER_MIN_LENGTH`

      Filtering minimum length.

    enumerator `FILTER_MAX_LENGTH`

      Filtering maximum length.

    enumerator `ARROW_SHAFT_RELATIVE_RADIUS`

      Arrow shaft, relative radius.

    enumerator `ARROW_HEAD_RELATIVE_RADIUS`

      Arrow head, relative radius.

    enumerator `ARROW_HEAD_RELATIVE_LENGTH`

      Arrow head, relative length.

    enumerator `LOCAL_COORDINATES`

      If true, the vectors are defined in local coordinates and will be transformed with the part.

      If false, they are in world coordinates

    enumerator `SHOW_ON_REFERENCED_NODES_ONLY`

      If true, the vectors are only shown on the nodes referenced by the display model.

      If false, all vectors are shown including interior ones

    enumerator `SIMPLE_VECTOR_LINE_WIDTH`

      Line width of vector arrows when draw mode is simple vectors (not 3D)

    enumerator `SIMPLE_VECTOR_NULL_VECTOR_POINT_SIZE`

      Point size of null-vectors when draw mode is simple vectors (not 3D)

    enumerator `DRAW_NULL_VECTORS`

      If true, the null-vectors are drawn as singularities either as points or spheres, dependent on the draw mode used.

    enumerator `DRAW_MODE`

      Vector draw mode.

    enumerator `DRAW_SKIPBY`

      Number of arrows to skip between each arrow that is drawn.

    enumerator `DRAW_MAX_COUNT`

      Maximum number of vector arrows do draw.

    enumerator `VECTOR_TYPE`

      Vector visualization type (arrow, symmetric, reverse symmetric)

    enumerator `PROJECT_ON_SURFACE`

      If true, the PER_NODE vectors will be projected onto the model surface using the normal in the node.

    enumerator `MAP_SCALAR_RESULT_ID`
    enumerator `NODE_AVERAGE`

  Public Functions

  `VectorSettingsPropertyHandler`(PropertySet *propSet)

    Creates a state selection property handler from a given property set propSet.

  Variant `propertyValue`(PropertyKey key) const

    Returns the property value for the specified property key.

    Returns an empty Variant if the property key was not found.

  void `setPropertyValue`(PropertyKey key, Variant data)

    Sets the property key and value to this handlers property set.

    If key exists in the property set, the paired property value is updated to data. Otherwise the key/value pair is added to the property set.

  bool `decodeContext`(int *resultId) const

    Decodes the context from the properties.

  void `encodeContext`(int resultId)

    Encodes the context as properties.

  void `applyToVectorSettings`(VectorSettings *vectorSettings) const

    Applies the properties in this property set to the specified vector settings.

  void `buildProperties`(const VectorSettings &vectorSettings)

    Sets the property keys and values for this property set from the vector settings.

  Public Static Functions

  static Str `propertySetClassType`()

    Returns the class type of the property set.

  static bool `isValidPropertySet`(const PropertySet &propSet)

    Returns true if the specified property set is a valid vector settings property set.

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